Quote Originally Posted by DAOWAce View Post
I thought this was supposed to be FFXIV and not FFXI. Oh well, guess I was imagining something else..

/sigh

Auto-attack will most likely turn me off. I'm perfectly comfortable with the attack mechanic of the current game and have created my own playstyle around it.

What happens when it changes? My playstyle changes, I feel uncomfortable, I will most likely stop enjoying what I can out of the game.

Not in the mood to type out a big message about it, but I'm just adding my voice out there of another unhappy person with auto attack being implemented.
I can confirm to you that this is FFXIV... The world is different, the storyline is different, the UI is different, the quests are different. As far as I am concerned, as long as we did not have the exact same FFXI with upgraded graphics, they can take whatever they want from FFXI's battle system, it will still be a different game.
At least with AA implemented, I can communicate with people from my LS, talk tactics with the party while I'm still efficient during the battle. That's the major improvement for me with the implementation of AA.
The biggest drawback is then issues when sleeping mobs and getting waken up due to AA (which is already a problem anyways with the lack of immediate response and mistakingly stacking 2 normal attacks). Another drawback is indeed for melees that have their tasks reduced to AA (wait time) to get TP then WS, repeat and rinse. One solution I can think of is to make the battles more dynamic not in terms of attacks but motion around/involving the mobs so that you also need to move during battles.