Page 11 of 22 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 219
  1. #101
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I know are people gonna get over it now.
    (1)

  2. #102
    Player
    MerkinValefor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    28
    Character
    Merkin Valefor
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    SE please disregard this stupid thread, cant wait for auto-attack and you guys surprised me with the new ws in video. Thumbs up
    (3)

  3. #103
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Meh. The AA video made combat seem really slow and tedious. I hope it's more dynamic once I finally have a chance to use it.
    (1)

  4. #104
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Dreamer View Post
    Meh. The AA video made combat seem really slow and tedious. I hope it's more dynamic once I finally have a chance to use it.
    Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
    (0)

  5. #105
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Lienn View Post
    Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
    Wow, you need to go look at more solo FFXI fighting videos. XIV's new battle system is much faster, they were using abilities like every two seconds, unlike XI.
    (1)

  6. #106
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    In light of the new producer's letter I hate say I told you so. Even down to the last detail with the adjusted and most likely extended cool down timers lol.
    (1)

  7. #107
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Honz View Post
    In light of the new producer's letter I hate say I told you so. Even down to the last detail with the adjusted and most likely extended cool down timers lol.
    Indeed...you know what this means, right? heavy stanmina cost marks basic actions will have stupid long delay (since basic actions used at video seems to be around 2 times the stanmina charge delay)...and this means bye bye multishot.

    Another thing i had the feeling is that every action is reseting the AA timer (just like SA and boost did in FFXI)...if we skip the basic attack every time we use a skill these fights will become sooooooooooooooo slow soloing will become unworthy, just like in FFXI.

    I can't wait to see actions like provoke going to 1 min recast, warmonger going to 3...sentinel going to 2...this will finish messing with GLA tanking skills BAD since most of his skills had no cost other than heavy stanmina.

    I'm afraid of this patch...
    (0)
    Last edited by Lienn; 06-14-2011 at 10:58 PM.

  8. #108
    Player

    Join Date
    Mar 2011
    Posts
    768
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Wow, you need to go look at more solo FFXI fighting videos. XIV's new battle system is much faster, they were using abilities like every two seconds, unlike XI.
    It's nowhere near as fast as XI at 75+. Not that I mind.
    (0)

  9. #109
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Lienn, they're going to remove the stamina bar or at least i remember someone saying that. With most of us being so restless they probably rushed that video and didnt get round to it
    (0)
    'United we stand, Divided they fall'

  10. #110
    Player
    longtallsally's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Auggie Chu
    World
    Balmung
    Main Class
    Alchemist Lv 50
    the video made auto attack look very slow paced and boring, i hope they adjust the speed to it. at least the new animations looked nice
    (1)

Page 11 of 22 FirstFirst ... 9 10 11 12 13 21 ... LastLast