Quote Originally Posted by Physic View Post
why exactly are your WS useless? they have the same stamina cost, do more dmg, and add effects? what about your abilities? i think way too many people are fighting weak stuff, you realize if combat is nothing but smashing 1 button... combat with auto attack will be nothing but smashing one button.... very rarely?
This still wont solve your boring combat issues, what will make your combat better is more difficult monsters, i am sure its not a lack of available skills, because we have a great number of skills available, with varying effects and uses, and yall still dont care about em.

Anyhow AA is coming, i hope the other battle mechanics they put into place are engaging and useful, because ffxi, i played it recently and its really not entertaining combat, to me anyway.

Sadly, i think i have done more dodore uraeus goblin and all that boring stuff more than you....

and i know how lnc works...Im a fckng nerd when it comes to "how my class should be used to be on top"....

with SS white dmg gives you more dps, use ws is useless since the animations are too slow and the little dmg bonus you get from a ws will be lost.

make animations faster or better, change the ws's algoritm, the multiplier is a joke, let them crit and let them get DA(when the DA will be in game)....

doomspike 1(r12 ws) does the same dmg as doomspike II (r32 ws) and chaos strike (r50 ws)..... and CS does only same dmg as DS when the mobs healt is under 20%....

my friendìs victimize I&II does same dmg as my DS, when he gets the debuff's bonus.... i have 199 attack...he has 160....

Im wondering if the old dev team calculated the battle system's algoritms during a spring break party....

physic...not to be rude, but i think dev should listen to people who know the game, and not from people, who think to know, how the game works...

on topic: AA is subjective, Ill for sure dont try to make you like it, but i think its a good way to try change things, hope SE will do a good job.