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  1. #11
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Physic View Post
    what should stop the tank from provoking, is that he did way too many regular attacks earlier, or popped a weaponskill. How well a tank cant tank and do other things with stamina is a measure of skill and tactics, in cooldown system, its a plan of a sequence of rotations ahead of time. its a totally different mechanic.

    the reason it isnt a universal coold down is because you dont stop all actions, you can choose to chain together actions or you can space them out. also different skills have different values, a taunt is worth 2 attacks, which do you choose? cooldown system you dont choose between the two, you do both. Its intrinsicly different, whether you like it or not, dont think its the same things, or serves the same purpose, or is the same game mechanic.

    the fact that you have to wait, doesnt make it like a cooldown.
    Feels like I'm wasting my time trying to explain the system to you. Since you adamantly believe the stamina bar does not act as a pseudo cool down timer then do so.

    Believe it or not the developers think the same way I do and are going to increase or decrease cool downs on abilities to balance out a non stamina bar system.

    Edit: Ok you don't know how a universal cool down works, don't make assumptions about game mechanics in which you have vague knowledge of. Proposing a hypothetical situation in which a gladiator has to choose provoke over other skills doesn't justify your conclusions. When a gladiator has to provoke there are more variables in play than just the stamina bar. (I really don't want to get into a detailed explanation of how tanking roles work in the current FFXIV.) Point is stamina bar mechanics work similar to a universal cool down timer.

    ie. can't use another skill because your universal cool down timer still have 2 seconds left. can't use another skill because you don't have enough stamina therefore you have to wait 2 seconds. They both produce the same effect. Obviously with a full stamina bar you can get off a provoke and a taunt without waiting whereas a universal cool down timer wouldn't allow it. But you see thats not the point here, in longer battles is where you begin to understand how the stamina bar is like a universal cool down timer.
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    Last edited by Honz; 05-31-2011 at 12:35 PM.