Quote Originally Posted by ChiefCurrahee View Post
The problem with the current system is the need for TP to use other abilities. If all those abilities were available from the start and placed on a cool down there wouldn't be need for an auto attack.

But currently you play dance dance revolution with this battle system and you know what. IT IS NOT FUN FOR ME! and it's not fun for many other people.

And for those of you thinking that all you will do is watch the battle progress while you do nothing else....GET A CLUE! you will have input on other aspects for the battle, you just let your auto attacks take place of your TP gaining abilities. You have control of everything else.
Im guessing you re one of the people who want less direct input in battle, and more simulation style play, where you tell it to do something once in awhile? maybe write some timed macros. Thats fine for you, i can understand your need, i seriously hope you never get your way though, i find simulation rts style combat with only control of one player to be intensely boring. Auto- attack is coming, but i still want to be fairly involved in combat.

They really need to make two play modes, because the simulation style people and the manual descison people will never see eye to eye.