Quote Originally Posted by Honz View Post
Sorry its you who doesn't understand. You do not understand what a universal cool down timer is. Believe me when I say there are only 4-5 abilities out of every single ability/spell/skill in this game that doesn't require stamina. You see in a universal cooldown timer system not all abilities activate the timer, therefore using skills without waiting is also possible as well. I didn't want to bring this up but World of Warcraft has a battle system with a universal cooldown timer. I suggest you master that system first and understand the concept before making speculations.

Not losing out when you're waiting around to analyze the enemy movements? lol, this would be true if the mobs also stop attacking, in a tough fight with limited resources (HP/MP) you're on a timer the slower you act the less chance you have of survival.

I didn't want to explain how tanking works in a 5 min NM fight but here goes. As a tank pull with emulate so you're able to use it again asap. Start off next with a provoke II or taunt II, why? Because if you're in a organized party the melee and mages will jump right in and if you don't use both you will be starting off with a weak hate threshold and lose the NM's attention about 40 seconds in. And to keep threat off a powerful party that can down Uraeus and Buffalo in less than 5-6 mins you need to use provoke and taunt everytime you have enough stamina. Since a gladiator is already strapped on stamina use invigorate for tp instead of normal attacks to reserve your stamina. (this works best because of how tp generation is scaled to how much dmg is done to a percent of a target's health). Phalanx damage is not going to get you any threat on a NM, you're just wasting your TP. A weaponskill without buffs from the front of an NM is most likely going to miss even if it lands the damage done is insignificant even the bonus enmity from phalanx isn't good enough because of the accuracy. Just save TP to use riot blade in a BR, the damage alone is more useful than spamming 7-8 phalanxes.

To play melee efficiently during NM fights you're literally spamming 1,1,1,1,1,1 so you're able to generate enough TP to participate in BRs, and because of this you sitting around waiting for more stamina. Yes an effective party will be launching BRs at every 20-40 seconds. Melee TP generation is really poor on NMs any melee without invigorate I at the very least will not gain more than 1k TP every time you have to participate in BRs. I'm not even sure if explaining this will help you understand how the stamina bar works in longer battles.

The method I explained is how most people down NMs efficiently, the faster you down a NM the more times you can kill it during a single spawn time window therefore maximizing you're chance at drops. I'm assuming you're never encountered any of the tougher NMs or tried to kill them efficiently. You really have to be in the situation to understand how it works.

i wrote another overly long response, but it got lost so basically its this

i understand how you played, and how most people played, they just take damage most times, or get caught by weaponskills, and are often missing reactionary skills due to being in the middle of an action, they will very rarely get to do jarring+haymaker off one dodge effect.

But my point is that was not the best use of the system, you can time your attacks to right after the monster attacks, it cannot attack directly after it attacks with basic attacks. you can dodge weaponskills, heck you can even burn all your stamina run out of range, and run back in before stamina comes back and you lose nothing, you lose nothing circling for superior position, or adjusting your distance from an enemy after an attack brings you closer or lining up monsters for a seismic shock/puncture. if you have 10 actions in a minute, you can use all 10 actions whenever its best

that is under stamina, under cooldown, ever second you do not act, you are wasting dps. in a cool down system if you can do 1 action every 6 seconds, you have to do 1 action every 6 seconds to equal 10 actions in a minute, any time you are not acting your are lowering the amount of actions you can take in a minute. if i waste time dodging, or delay to get in position for an attack to the back or side, if i wait for a BR i am losing actions, i may only get to take 5 actions in a minute. you have to be constantly using your skills whenever they are available to get max use.


thats a fundamental difference, it changes everything. most people were playing the system like they had to constantly act, but it was a fallacy, dont worry, it wont be a fallacy in the future.