Is this thread still going on?

Quote Originally Posted by Dubont View Post
this is actually close to impossible from a design standpoint. When a new system is introduced, that system doesn't ONLY apply to players. All mobs then have to use that system. Game mechanics are ALSO build around that system. So if, by some miracle in technology, they added the ability to toggle between the system, the game would be even more broken than it already is because the mobs wouldn't switch and neither would the mechanics...
It's a lot more problematic than that. Having two radically different battle systems available for players would always lead to one being better than the other. There would no longer actually be a choice.

Also, the stamina based battle system was problematic from a pacing perspective. You started out with full stamina, so you could frontload a lot of abilities, causing a huge shift in potential character strength as time progressed during a fight. This means players could attempt to brute force through short fights by burning all their stamina immediately, then switching to auto-attack for longer fights where the initial burst won't carry you as far.