Quote Originally Posted by GreyJorildyn View Post
I stopped reading after this: "new auto-attack system is basically a copy of FF11 after more details are revealed" (this is your first sentence).

FFXI must be the only game with auto-attack huh. Educate yourself. The rest of your post sounds like it's being delivered by a masochist. I respect your opinion, but SE is gonna do what the majority wants, and they don't want the current system the way it is.
I think none of the words say "FFXI must be the only game with auto-attack" in my post, so it may be a misunderstanding (or miss-reading). As to "more details are revealed", I mean like "mages will do auto-attack in close range", "archer will have close range attack", and "magic effects will be separated into single or AOE by cases". These changes were made to fit into auto-attack system, and these are exact what we had in FF11.

In addition, according to the auto-attack demo video, it's obvious that recovery lag from normal attack is gone, and various-purpose normal attacks were not showed as well. In terms of the number of parameters players can control in a battle, that auto-attack system is actually to do less well than what we have now.

I understand what the majority wants based on the votes, and it's not hard to see, in order to make more money, SE needs to satisfy the majority. However, this fact can't tell you which system is better in terms of what a creative game should have.