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  1. #1
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    YAY AUTO ATTACK!
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #2
    Player

    Join Date
    Jun 2011
    Posts
    76
    omg guys.... it's a replacement for the 1 button. If you think that the game is easy enough to just stand around on auto-attack, then maybe the game is just flat out TOO EASY. Seriously, sp cap for higher mobs is >10. I can solo mobs 10 rank above me no problem. Remember FFXI? If you fought an Even Match, it was literally an even match. Flip a coin, you might win. The difficulty of this game is such a joke, i've been soloing goats since the start for shizengiggles.

    Here's a link that explains why this game is really just a shortbus:

    http://forum.square-enix.com/ffxiv/t...802#post187802
    (0)

  3. #3
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Ok ive been thinking about this and a particular situation bugs me.

    If it indeed just spams the normal attacks for you then I wont be able to play Archer like I have been for the past few weeks. I like to open an attack with 3 nocked arrows then again after with another 3, if the AA works like I assume it does i'll only be able to nock 2 arrows before it attacks for me. Not that the lack of control and not being able to attack at my discretion bugs me enough already
    (0)
    'United we stand, Divided they fall'

  4. #4
    Player
    Tenku's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    218
    Character
    Tenku Kibo
    World
    Excalibur
    Main Class
    Lancer Lv 50
    I don't understand the difference. I highly doubt Auto-Attack even does anything, but just more pointless animation. They are obviously going to balance the mobs so that you can't just engage a mob and let your character Auto-Attack it to death. In fact, I strongly believe that the current battle director, the same one that did FFXI, will make it harder like FFXI. Sure, he promised that there will still be solo gameplay, but he's probably talking about behest where you can join by yourself and be invited by others or doing a 1 star leve at the correct rank.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    36
    Gents, I post my opinion about our current battle system in General Discussion, and I think it can answer some arguments here =)

    http://forum.square-enix.com/ffxiv/t...-battle-system
    (0)

  6. #6
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I stopped reading after this: "new auto-attack system is basically a copy of FF11 after more details are revealed" (this is your first sentence).

    FFXI must be the only game with auto-attack huh. Educate yourself. The rest of your post sounds like it's being delivered by a masochist. I respect your opinion, but SE is gonna do what the majority wants, and they don't want the current system the way it is.
    (0)
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  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    36
    Quote Originally Posted by GreyJorildyn View Post
    I stopped reading after this: "new auto-attack system is basically a copy of FF11 after more details are revealed" (this is your first sentence).

    FFXI must be the only game with auto-attack huh. Educate yourself. The rest of your post sounds like it's being delivered by a masochist. I respect your opinion, but SE is gonna do what the majority wants, and they don't want the current system the way it is.
    I think none of the words say "FFXI must be the only game with auto-attack" in my post, so it may be a misunderstanding (or miss-reading). As to "more details are revealed", I mean like "mages will do auto-attack in close range", "archer will have close range attack", and "magic effects will be separated into single or AOE by cases". These changes were made to fit into auto-attack system, and these are exact what we had in FF11.

    In addition, according to the auto-attack demo video, it's obvious that recovery lag from normal attack is gone, and various-purpose normal attacks were not showed as well. In terms of the number of parameters players can control in a battle, that auto-attack system is actually to do less well than what we have now.

    I understand what the majority wants based on the votes, and it's not hard to see, in order to make more money, SE needs to satisfy the majority. However, this fact can't tell you which system is better in terms of what a creative game should have.
    (1)

  8. #8
    Player
    InoSiX's Avatar
    Join Date
    May 2011
    Posts
    8
    Character
    Inore Noire
    World
    Balmung
    Main Class
    Lancer Lv 50
    You know what I am not interested in on ANY level? The current latency between the current auto-atta--- I mean button mashing "non-autoattack system". Its awful. It really really really really really subtracts from the game. Really. I played FFXI for 6 years. When I activated an ability in that game, it went. I didn't wait. I wasn't concerned with the order of the abilities going off. Timing is a huge deal in this, and every, video game. If you think, even for JUST a second, that the current system is BETTER than auto attack then you, sir, are an idiot.
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by InoSiX View Post
    You know what I am not interested in on ANY level? The current latency between the current auto-atta--- I mean button mashing "non-autoattack system". Its awful. It really really really really really subtracts from the game. Really. I played FFXI for 6 years. When I activated an ability in that game, it went. I didn't wait. I wasn't concerned with the order of the abilities going off. Timing is a huge deal in this, and every, video game. If you think, even for JUST a second, that the current system is BETTER than auto attack then you, sir, are an idiot.
    you magically correlate lag on actions to AA, when in fact aion and wow have just as many button presses per minute if not more (see stamina) and they dont have lag. Dont mix lag issues with other issues.

    FFXI battle was really really boring. It excelled at milestones and charachter progression. Fighting in FFXI was a snooze fest.
    (0)

  10. #10
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Physic View Post
    you magically correlate lag on actions to AA, when in fact aion and wow have just as many button presses per minute if not more (see stamina) and they dont have lag. Dont mix lag issues with other issues.

    FFXI battle was really really boring. It excelled at milestones and charachter progression. Fighting in FFXI was a snooze fest.
    Snooze fest? oh please! In that game we had complete control of what we did and HOW we did it. It was easy to plan bursts for mages and chains for meleers. And BLU? Blu was SO MUCH FUN to use with that system.
    (1)

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