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  1. #111
    The pace is very nice to me
    (1)
    Retired FFXI character: Ranok of Sylph

  2. #112
    Player
    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Lienn View Post
    Very true. I felt it much slower than what was promissed...it even looked slower than FFXI. :/ Also seeing the "adjustment" word coming along with "guild mark actions" gave me the feeling that, or these attacks will become good enough, or they will become really crappy (if Stanmina become delay is a good example...actiona like heavy swing, full swing, heavy slash and pummel will need some major enhancing or their delay due stanmina will kill them)
    Got to wean the XI junkies off their haste. They can always tinker with the delays. Monk did seem a little fast, it was hitting for more than the lancer combined, faster. But then the lancer did the multihit pwn so yeah.
    (0)

  3. #113
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Skeloton View Post
    Lienn, they're going to remove the stamina bar or at least i remember someone saying that. With most of us being so restless they probably rushed that video and didnt get round to it
    I know...that's the point...actions that were limited only by stanmina now might be ruled by delay... this is what i can see:

    Light Swing: Default delay
    Heavy swing: Delay even to FFXI's 2-handed weapon
    Broad swing: Delay even to 2-handed weapon
    Full swing: Delay even to a DRK with 600+ delay weapon

    And if they adjust recast of actions that only had stanmina cost, like rampart (used half of stanmina gauge) much of the usefulness of them might be in risk.

    However, i do think that the "We are f'ing developing this S#!T still, damnit!" Yoshida made sure to mark with the infamous bold red (missed the capital letters tho =P) is good because it means they're still testing and balancing it.
    (0)

  4. #114
    Player
    longtallsally's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Auggie Chu
    World
    Balmung
    Main Class
    Alchemist Lv 50
    they're gonna need to bring back <call> command to wake people up from their keyboards lol
    (2)

  5. #115
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Peregrine View Post
    Got to wean the XI junkies off their haste. They can always tinker with the delays. Monk did seem a little fast, it was hitting for more than the lancer combined, faster. But then the lancer did the multihit pwn so yeah.
    seemed a lot slower than normal to me, the dmg was also as to be expected for attacking a monster 10 levels higher, maybe a little lower. But if flurry still exists, maybe it will up the pace.
    (0)

  6. #116
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Well, i was watching it again while trying to understand this thing...and noticed a thing...

    The default basic attack isn't at action palette anymore...just locking to the target triggered auto-attack (like FFXI)...but the secundary basic attacks are there still...PGL has light strike and pummel equipped. This would means that only the default basic attack would be in AA, having all others used manually, which also causes this huge delay to makes sense...its possible that you will be able to use other basic attacks during AA cooldown, this way making the attack frequency much faster.

    This also makes sense if you look to AoE basic actions...they being triggered manually while the default action is in AA would be perfectly done, also making this new system look much more interesting. Now the question is...will the old basic attacks receive cooldown? Because if it works this way i'd assume them as a "0TP cost WS".
    (0)

  7. #117
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Dreamer View Post
    Meh. The AA video made combat seem really slow and tedious. I hope it's more dynamic once I finally have a chance to use it.
    It looks slower because they took out the unnecessary animations we have now.

    Right now the animations for basic attacks make it look like a 3-4 fold attack when it only does 2 fold damage...


    I'm glad they are fixing things.
    (0)

  8. #118
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Enthy View Post
    It looks slower because they took out the unnecessary animations we have now.

    Right now the animations for basic attacks make it look like a 3-4 fold attack when it only does 2 fold damage...


    I'm glad they are fixing things.
    Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.

    I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
    (0)

  9. #119
    Player
    Bokuhn's Avatar
    Join Date
    May 2011
    Posts
    21
    Character
    Sol Sabaku
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Awesome! Finally!^^ now to wait..
    (1)

  10. #120
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Lienn View Post
    Not really...longer animations can mask the cooldown, making the fights look more intense...nothing worst than you standing there, looking to the monster...it looking to you...you both standing by waiting cooldown to attack again.

    I had such experience in FFXI (which is why i always used great sword as DRK...scythes were disgusting slow) and i don't feel like having that experience again here...IMO all animations would stay 1~4-fold so you would be always "fighting".
    Without the stamina bar and the animation delay, things feel a lot more "smoother" with just animation delay. I mean who didn't use a high delay skill to simply "recharge" the stamina bar.

    Considering TP bar is the 'concept of the hour' from this point on, it's how we go from there.

    Things that charge the TP bar = good.
    (0)

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