Quote Originally Posted by EikoCeuracanth View Post
Added to the reddit post but copying over here too:

Turn 2
You must Kill Quarantine node.
You must leave Ballast up while running at least one melee.

Turn 4
You have to feed 4 bugs to every dreadknought.

Turn 5
All but 1 or 2 dps must enter into the hard burn conflags in P2 (alternative require a...
Yeah I decided to simplify the turn 4 explination thats pretty much what I was trying to get :P (Thank you)

The Ballast thing really isnt that challenging because when ADS starts casting ballast melee can easily move to dodge it before it even starts showing red death marks if you know how ballast works. But this raised another idea that we should leave the flame aoe node up (Go straight to the right side to quarantine node) There are a few possibilites with this fight until we actually start doing it we don't know which is more difficult.

The turn 5 thing isn't that bad. I feel it may be hard to justify I'm not sure yet :P