You can find EQ1 servers that does this. The server starts as vanilla, as opposed to containing 11 expansions, and upgrades to the next expansion after a community vote. Its incredibly popular among that community, and an all around success.
At this point SE needs to make changes to make regular players happy.
1) Boring end game
speed run ak/wp to death
titan lag fight
finding 8 players with specific jobs to do bahamuts coil
2) Boring leveling
fate zerg
Battle system
Spam Rage of halone combos
99 percent of the fights where dd just use dps limit break to finish off fights.
All I want is /jobemote.
One word: Communicate.
SE PR/Communications department seems pretty non-existent, which is quite disappointing. As many have pointed out on these forums and other areas online, SE clearly does not believe in communicating with its consumers and fanbase.
They should also invest in better Customer Support. I rate it pretty poorly alongside the many big companies that have fallen in recent years.
What was there about WoW that is/was unique JUST to WoW?
Except that I didn't complain about a single thing in ffxi clear up until abyssea. Also my favorite update in ffxi from recent history added the meeble burrows which offered only sidegrade gear but the content I thought was way fun. Furthermore, if ANY game never updated that is a pretty bad situation for an MMO to be in so that hasn't got anything to do with ffxi.Yes the problem is you.
If XIV was a clone of XI, and added an update with bad items, you'd say "This update sucks, it is not worth going for the items".
If XIV was a clone of XI, and added an update with good items, you'd say "This update sucks, it made all my invested time pointless by replacing my items with new ones".
If XIV was a clone of XI, and never updated, you'd say "This game sucks, I've done everything and there is nothing to do".
So what should they do? Well, according to all the posters here, the solution is "redo the same game again because it was fun to play". Please realize it was fun because you hadn't played it already. I promise you that you do not want to do another relic over 2 years of grinding Dynamis.
What I think they should do here (as in on this game) is to make it more appealing in the ffxi style. This can be done without a "redo" of anything. Lastly, I would have zero problems with relic being that way again so long as it existed the same way it did in ffxi before they made them easier to obtain (as a weapon you did not need for anything, it was overkill).
Lets try this the other way around, as we all are sticking to the same arguments and going in circles.
Please consider the following:
What if Blizzard were to release WoW2 next week, and it was a clone of EQ1, with upgraded graphics and Warcraft lore. And then released an expansion to WoW1 that made every accomplishment the players had up until that point moot.
Would you expect players new of WoW2 to not complain about the drastic shift in styles? Would you not expect them to ask about features that existed before but are now missing?
Lets say its not WoW2, but World of StarCraft, but again, an EQ clone rather than WoW style.
Would you not expect the players of WoW to not be on the WoS forums asking why familar features are suddenly missing?
You may not have a problem with stuff taking 2 years to do but i'm sure a lot of people do. Considering the number 1 complaint when games were about grinding was that the grind was too long.
FF 14 shouldn't become more like FF XI at all. Maybe some nods to the game like they did with the races and Shanttoto. FF 14 should become unique in its own way. The FF XI playerbase has very little to do with this game. I know you don't want to hear that but it's true. This is a brand new game now for a different kind of playerbase. This game was never made for you. They just added a few things to make it more comfortable to move to if you so chose.
Edit at Kazamoto : WoW 2 is WoW 2, if it were FF online and FF online 2 maybe things could be understandable. But they are two different games, Do you think people want Diablo to become WoW? I haven't seen people ask that ever. Do you think they asked WoW to be like Warcraft 3? Doubtful, or perhaps WoW to be like Diablo? No that never happened.
Last edited by Cynric; 11-07-2013 at 05:11 AM.
It was an OPTIONAL grind, like achievements. Frankly, I do not care if people have a problem with that as it is impossible to avoid having some content that not all players will reach.
You simply could not be any more wrong about that than you are. The playerbase is different, but much of it still migrated over from ffxi or were ffxi players at some point. Whats more, how can the game possibly become unique in any way when people shoehorn it into making the same choices we already have in wow and the other games that tried to capture its success but refuse anything that isn't? SE knew that ffxi players would be coming here at the very least with the original release (races were designed to be familiar to xi players, there was a co-sub program to get people in the door) to so it would be ridiculous to assume the game had no intention at all to draw of of the ffxi playerbase.
Comment on your edit: Actually there were tons of complaints about diablo 3 being wowified and a number of people early on wanting diablo elements in WoW.
Last edited by Redemption; 11-07-2013 at 05:25 AM.
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