Before i start, this is a Thread about things i would change in XIV:ARR to make it feel more XI like, i dont say it has to be XI-HD but it should more unique and not a WoW-Clone.
All I am writing is my opinion and i am up for more Ideas if you have some.

It has nothing to do with Casual or Hardcore Players at all, every Point i am mention is just to keep us more busy and entertained.

If you are already a XI-Playerbase Hater, stop right here and leave this Thread.
Thank you.


Battlesystem:
.) Back to the 1.2x Battlesystem, Building up TP with Auto-Attack, using Combos or Weapon Skills with your TP.
.) Let us have Gearswitch System like XI
.) Give us more extra stats like: Haste, Store TP, Sometimes Hits Twice, sometimes Deals Double Damage, Additional Effect: Paralyze/Death/Silence/Slow, Enfeebling Magic, Dark Magic, Elemental Magic, Enhancing Magic, Healing Magic etc,........
.) Limit Break for every one in the Party and a unique T3 LB for every Job to start a „Skill Chain“

End/Content:
.) Open World Content
.) Gear which is worth to farm and not beeing useless after a half year
.) Trigger Spawn HNMs to kill as a Alliance (optional: Scaling down or up by number of PT/Alliance Members)
.) Dungeons "YES" but only as Party to Level UP and Endgame as big Event like Dynamis, Einherjar, Salvage, Limbus.
.) Fate Events like Bahamut/Odin they working correct but with Rewards they making it worth to hunt em (endgame equip)
.) Add Unique Abilitys to the Relic Weapons, and put in some more Gil sink/Farm[Rare/Exe] parts that let you work alot longer on that weapon.

Jobs & Others:
.) Delete the Ilevel System
.) More Weapon Choices
.) Supporter Roles like the BRD we had in XI (i heard some PPL Enjoyed this class in XI)


Longer lasting Endgame Content
Longer lasting and More Endgame Equip for one Class/Job
Due Open World Content, No limitation on Members you can take with you = No Main Statics anymore the Whole LS/FC can do Events all day long (farming triggers etc)


Likes are Welcome