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  1. #1
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hvinire View Post
    In patch 2.1 we will be making a few adjustments to pet hotbars and abilities, starting with being able to hide the pet hotbar for mouse and keyboard users and addressing the use of pet actions for macros.
    We're looking into various adjustments, but did want to clarify that we have no plans to implement a gambit style system for pets.
    Finally. Eos and Selene skills will take only 4 slots instead of 8 if we can make macros.

    example

    /ac seleneskill <t>
    /ac eoskill <t>

    if Eos is summoned it will only do the second line, if Selene is summoned it will only do the first.


    Quote Originally Posted by Chiramu View Post
    Would this mean that we might be able to turn off certain pet abilities? Like to turn off Shockwave (the knockback one) in dungeons or Ifrit's stunning ability? That would be super helpful in dungeons .
    If you don't want knockback use Ifrit, if you don't want stun use Garuda.
    That's not really an issue. I think it's a good point, since it determines when a pet is useful and when it's not.

    Some really poor but easy-to-understand examples:

    Amdapor Keep 1st boss -> use Garuda-Egi to send away adds or Ifrit-Egi to occasionally stun them and do more burst damage
    Hydra -> use Ifrit to avoid voids in the middle where Garuda usually stands
    Ifrit fight -> use Garuda-Egi to avoid stun resistance
    Trash mobs -> use Ifrit to occasionally stun them and do more burst damage (no need for contagion on them)

    and so on.
    (0)
    Last edited by Tano; 11-11-2013 at 06:57 AM.