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  1. #51
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Soukyuu View Post
    You already can, it's in the crossbar options.
    Did they add this in a mini update? Because the option to hide pet bar was not there the first two months.
    (0)

  2. #52
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Malamasala View Post
    Did they add this in a mini update? Because the option to hide pet bar was not there the first two months.
    I don't think so. The settings section is so messy that it's quite easy to overlook it.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #53
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    There are many situations where pets behave bad. Like in Aurum Vale.... when Eos get a lot of Gold dust stacks she keeps healing herself trying to stay alive so she wont heal anyone else.
    (0)

  4. #54
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    The problem wouldn't be there if pets didn't get affected by those irremovable(!) poison stacks. They clearly overlooked pets when designing AV. Or maybe Locksmith is buggy, because Mistress's poison can stack up to 9 stacks on the fairy and doesn't even hurt her that much.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #55
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Yeah pets shouldnt get affected by unremoveable debuffs. They cant eat the damn fruit.
    (0)

  6. #56
    Player
    Lisstar's Avatar
    Join Date
    Nov 2013
    Posts
    4
    Character
    Lisstar Katsuragi
    World
    Faerie
    Main Class
    Arcanist Lv 70
    I understand not wanting to setup a gambit type system for the pets and believe the pet macros will be great. However, would it be possible to setup a check/uncheck system to have more control on what skills a pet uses. Even with the Guard/Steady/Obey/Sic there are problems that just cause the pet to cast anything and everything sometimes. It would be nice if you could check/uncheck a skill so your pet would not use the skill unless you yourself clicked the skill.
    (1)
    Last edited by Lisstar; 11-10-2013 at 10:39 AM.

  7. #57
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Soukyuu View Post
    The problem wouldn't be there if pets didn't get affected by those irremovable(!) poison stacks. They clearly overlooked pets when designing AV. Or maybe Locksmith is buggy, because Mistress's poison can stack up to 9 stacks on the fairy and doesn't even hurt her that much.
    I disagree this is just where the variation of strategy varies from healer to healer, as a SCH all you have to do to easily negate the fact you can't heal your pets poison is just to summon the pet when they have 3-4 poison, it's as simple as that.
    (0)

  8. #58
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Airget View Post
    I disagree this is just where the variation of strategy varies from healer to healer, as a SCH all you have to do to easily negate the fact you can't heal your pets poison is just to summon the pet when they have 3-4 poison, it's as simple as that.
    That's like saying "don't bother to eat the fruit and just raise your dead party members when they die off poison". Sure, you could waste a swiftcast to resummon your fairy every time, but that's still a 3s loss of healing, plus some more seconds until the fairy AI is up and healing again. I tried going with that back when I wasn't overgeared for the dungeon and it didn't quite work. In the end I just had to let her die and heal alone. Which wasn't pretty.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #59
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Hvinire View Post
    In patch 2.1 we will be making a few adjustments to pet hotbars and abilities, starting with being able to hide the pet hotbar for mouse and keyboard users and addressing the use of pet actions for macros.
    We're looking into various adjustments, but did want to clarify that we have no plans to implement a gambit style system for pets.
    Would this mean that we might be able to turn off certain pet abilities? Like to turn off Shockwave (the knockback one) in dungeons or Ifrit's stunning ability? That would be super helpful in dungeons .
    (0)

  10. #60
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hvinire View Post
    In patch 2.1 we will be making a few adjustments to pet hotbars and abilities, starting with being able to hide the pet hotbar for mouse and keyboard users and addressing the use of pet actions for macros.
    We're looking into various adjustments, but did want to clarify that we have no plans to implement a gambit style system for pets.
    Finally. Eos and Selene skills will take only 4 slots instead of 8 if we can make macros.

    example

    /ac seleneskill <t>
    /ac eoskill <t>

    if Eos is summoned it will only do the second line, if Selene is summoned it will only do the first.


    Quote Originally Posted by Chiramu View Post
    Would this mean that we might be able to turn off certain pet abilities? Like to turn off Shockwave (the knockback one) in dungeons or Ifrit's stunning ability? That would be super helpful in dungeons .
    If you don't want knockback use Ifrit, if you don't want stun use Garuda.
    That's not really an issue. I think it's a good point, since it determines when a pet is useful and when it's not.

    Some really poor but easy-to-understand examples:

    Amdapor Keep 1st boss -> use Garuda-Egi to send away adds or Ifrit-Egi to occasionally stun them and do more burst damage
    Hydra -> use Ifrit to avoid voids in the middle where Garuda usually stands
    Ifrit fight -> use Garuda-Egi to avoid stun resistance
    Trash mobs -> use Ifrit to occasionally stun them and do more burst damage (no need for contagion on them)

    and so on.
    (0)
    Last edited by Tano; 11-11-2013 at 06:57 AM.

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