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  1. #1
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80

    Summoner's MP issues

    Is there any chance of having this addressed? SMN suffers from severe MP issues in longer encounters. We burn more MP than we recover in a standard DPS rotation; if there are adds that we can't use Bane on, it's even worse.

    Twintania is a great example of this; we literally run dry here, unless we have double BRD, at which point all we can do is chug an X-Ether and get three more casts off before going up to melee Twintania until the next Aetherflow is ready. And then reapplying DoTs and promptly being out of MP yet again. Compounded on the long duration of the encounter, we have to constantly apply DoTs to the Dreadknights, which runs our MP into the ground very fast.

    Other classes don't have to deal with this. Melee have Invigorate, which generally keeps their TP up well enough that they don't run dry, and even if they do run dry, they can still generate much more damage than a SMN can. The other caster, BLM, has unlimited MP.

    Possible solutions would be to lower the cost of our spells or increase the MP gain of Aetherflow.

    Basically any help would be great; it's silly that I have to interrupt our BRD in the last phase of Twintania and ask him to give me MP, while the three other casters are still nearly full on MP.
    This is wasting time that he could be using for Foe Requiem, if I were any other class.
    (0)
    Last edited by Yenn; 11-05-2013 at 02:55 PM.

  2. #2
    Player
    Lgalang's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Meadknight Celeste
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Make use of your Energy Drain. Not everything is all about Fester.
    (13)

    THIS HOW FIRE III SHOULD LOOK LIKE!!!

  3. #3
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lgalang View Post
    Make use of your Energy Drain. Not everything is all about Fester.
    This is unacceptable. Fester is one of our biggest sources of damage and is needed to stay competitive with other DPS classes, who don't run dry on resources.
    This would be acceptable if our single target DPS were high enough to account for needing to use Energy Drain, but it's not.

    With that said, Twintania is currently such a close DPS race that most FCs are beating her within 5 seconds of enrage.

    There's absolutely no reason for SMN to be the only class that has it's DPS gimped like this.
    Why bring a SMN when a BLM doesn't suffer a large DPS loss in the final phase, benefits from Foe Requiem, and doesn't require the BRD to put up Ballad?
    (0)
    Last edited by Yenn; 11-05-2013 at 03:15 PM.

  4. #4
    Player
    GameGeeks's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Altir Averos
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    It's very acceptable. Sometimes you have to sacrifice damage output for resource management. Besides White Mages have worse mana issues then we do. And if mana is an issue in longer fights don't use things like Ruin II, Shadow Flare, etc. You have to learn to manage your resources. Every class has their clutch. Energy Drain is there for a reason. Don't like it? Get some Mega Ether potions.
    (9)

  5. #5
    Player
    FUNgineer's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Furukon Efudoraibu
    World
    Excalibur
    Main Class
    Conjurer Lv 51
    BLM's Mana Issues

    Is there any chance of having this addressed? BLM suffers from severe MP issues in short encounters. We burn more MP than we recover in a standard DPS rotation; so much so that we are forced to use Blizzard 3 every 10 seconds.

    Twintania is a great example of this; we literally run dry here, unless we have double BRD, at which point all we can do is chug an X-Ether and get one more cast off before going up to melee Twintania until the next Convert is ready. And then pressing fire once before promptly being out of MP yet again. Compounded on the long duration of the encounter, we have to constantly cast fire on the Dreadknights, which runs our MP into the ground very fast.

    Other classes don't have to deal with this. Melee have Invigorate, which generally keeps their TP up well enough that they don't run dry, and even if they do run dry, they can still generate much more damage than a BLM can. The other caster, SMN, has unlimited MP, with Aetherflow and Energy Drain.

    Possible solutions would be to lower the cost of our spells or increase the MP gain of Convert.

    Basically any help would be great; it's silly that I have to interrupt our BRD in the last phase of Twintania and ask him to give me MP, while the three other casters are still nearly full on MP.
    This is wasting time that he could be using for Foe Requiem, if I were any other class.
    (17)

  6. #6
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    ^
    /10char
    (1)

  7. #7
    Player
    coffeerox's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Navi Swiftstrike
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    OP I see why you're having mana issues. You spam high mana spells inappropriately, have tunnel vision wanting to do the most damaging abilities and don't want to stop doing damage so you come to the forums hoping that developers make Summoners into the gods of spellcasting where you'll never have to manage resources ever.

    LOL! managing resources is a part of the game, even BLM's have to deal with it. How much DPS do you think they lose when they switch over to Blizzard? They HAVE to, to get their mana back. Just like WE have to use Energy Drain in order to get back ours. If you're still doing the wrong rotations (I blame it on forums really b/c I've NEVER had a problem) and you're not using ED like you're supposed to then that's on you.
    (3)

  8. #8
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Fester falls in the same vein as Flare. Sure we can convert once every 3 min to keep a flow of dps going, but if we have to transpose after a flare, it can potentially harm our dps than boost it, more so if we are unlucky and our transpose happens just right after a mana tic and we gotta wait a few seconds for our mana regen to then finally cast a spell again.
    (0)

  9. #9
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Is this thread serious? (I feel like I ask this question a lot.)

    Energy Drain is a 150 potency attack.
    Fester caps at 300 potency (assuming single target ofc).
    That plus ED's cooldownless flexibility helps it to fit into burst-damage scenarios arguably better than Fester.

    Buy some ethers and ED every now and then. Trust me. You're not losing that much if you ED every 2nd or 3rd Aetherflow or so; it is 825 potency's worth of damage per Aetherflow rather than 900.

    You'll have a damn hard time proving what's acceptable and what's unacceptable as far as a DPS loss goes without giving some kind of verifiable proof, i.e. parses. And since there isn't a parser out there that isn't inaccurate at least to some degree... well... GL.

    Mana problems... Hahahahahahahahaha.

    You asking to have a Foe's Requiem dropped in favor of mana because you ADAMANTLY REFUSE to Energy Drain is a FAR larger DPS loss for you and for your group than just using the damn drain - and that's assuming a 4 man comp with you being the only member benefiting.
    (5)
    Last edited by Borfin; 11-07-2013 at 02:24 PM.

  10. #10
    Player
    Dmer's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    D'mer D'an'iri
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I laughed when I saw the title, I laughed even harder when I read the OP.
    (12)

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