I't s abit complex to setup because now you are creatinga new check for the DF to look at. No longer is it simply add 1 tank, 2 DD and 1 healer, but now you are asking it to do, check tank, check tank name, check tank server, check user's DF/blacklist, are they blacklist:no, then proceed to put them in group, are they blacklist:yes, then continue looking for another group.
Above is just an example of how it adds to the stress ofa server for matchups and it's not something that could easily be added into the came.
What might be an easier method is a DF friendlist, a blacklist just creates to much red tape in preventing people from playing but a friendlist provides a means of encouraging playing with others.
For a DF friendlist it could work in two-three ways:
1=have a friendlist which when you look at it can show you if friend is online on said server/if they are DFing and as what role. In this instance you can see what they are DFing for and if you want to join in can request to join in.
2=have a system of DF friendlist that allows you to send messages crossserver in a generic pre-made message such as "Hey I'm about to do x instance want to join me?" it's then sent to the moogle and upon responding you are automatically matched up with the played who requested said instance
So maybe just those two, there is less red tape with the second method, since in the second method it could simply check to see if person is online, then you can send message, odds are friends on different servers might be able to contact from an outside source or Lodestone.
Lodestone itself could be designed as a means for cross server players to DF together to make the in game party setup easier.
With the First concept it does add more stress to server cause you have it checking to see who's online, if they are currently DFing and then the option to request joining in, which means it always has to keep the info updated to a point which means it has to continue to draw the information from abc server to send to server x..
The second concept can simplify it by just making the DF friendlist a mail box of generic messages about doing a duty to set up with other players, so the only processing that friendlist would have to do is sending the message from server a to server b. Then to add even less stress to the server you have the communication done through the lodestone site to setup cross server premade DF through a unique page that could be a DF FC that just gathers friends from different servers onto on page and they can communicate/set things up based on what they read on the page so that when they log on they can get right into the game rather than having to log in to set things up.


Reply With Quote







