Oh, I see why people were upset now.

Anyway, I disagree with the resource management needing to be present thing.

That is to say, I agree with the idea of it, but I disagree with what is going on currently.

There is no reason to say, have TP be a problem for a monk, even if they are just doing their basic, combo rotation without any excess TP hogging abilities.

What good does it do? It just makes it frustrating when you run out of TP in just 4 minutes or something, and can do nothing about it. There isn't a choice here, it just dampens people's playstyles.

With the extremely long GCD and "resource" management which is less that and more just "here is a stupid full stop to your enjoyment of the game", it becomes a chore.

You want resource management? Look at, say, energy management for rogues. Shard/demonic fury/ember management for warlocks.

Cooldown based class like paladins. WoW has actual choices for the player and that is something this game is sorely lacking: actual rotational choices. Skills that compete for the same spot.

Combo classes come much closer to this but much of dps is so mindless. Which leads to the much tighter enrages, much tighter movement and mechanic requirements in fights than say, WoW, which is good, but this doesn't make the game fun as a dps.

This is not resource management. This is crap that means in a straight up fight every single class loses to BLM in between 3-5 minutes for dps, and there is nothing you can do about it.

I understand that if Yenn is spamming Ruin II or trying to thunder dot every mob, playing inefficiently or using AoE on 1 enemy, but if you play your class right, you shouldn't have to hold back. This just isn't fun.

The difference is choosing whether to say, use an expensive attack or save it for later, rather than just saying crap, Im' out of tp so I get to sit here for 10 seconds.

This is not resource management. Its just a hindrance to play with the most boring possible form of "resource".