
Fester is definitely only single target. Anyone suggesting otherwise has never used the ability.
I was not actually. I had noticed it seemed not to impact other targets' health bars quite so much but I had difficulty being sure. (I don't even see combat text anymore. Look right past it.)
Either way, the point still stands.
Last edited by Borfin; 11-07-2013 at 04:42 AM.
I laughed when I saw the title, I laughed even harder when I read the OP.
oh how ignorant
Panda, this isn't a "ACN/SMN vs. BLM" thread.
This is an "ACN/SMN vs. Everyone else" thread.
Yenn, you're a joke. This, combined with the crying thread about conflags/dreadknights?
For anyone who isn't aware about that, here it is: http://forum.square-enix.com/ffxiv/t...-and-Twintania
Seriously, learn to play. ED over Fester is a DPS gain if you need MP. If you have a BRD ever singing mana song, you shouldn't have a problem.
If you use ED, it's a ~25 DPS loss if you don't need the MP, and it's a DPS gain if you do need the MP. ED + Anything but Ruin > Fester. That 266 MP can be used for a Bio II/Bio/Miasma/Thunder/SF cast, which out damages Fester.
Learn to manage your resource, just like every single other class/job but BLM.
Yes, we run out doing our optimal rotation.
How is that a bad thing? Go ask a MNK how fast they bleed dry if they want to fit in any Impulse Drives.
Resource management is something that needs to be present, otherwise you shouldn't have a resource at all. That's WHY they gave us Energy Drain and Aetherflow(and pots) in the first place.
Decisions have to be made, and that's a good thing.
Last edited by Kevee; 11-06-2013 at 01:27 AM.
Melee doesn't run out of resources O.o
I will be sure to inform my fellow Monks and Dragoons that we are not running out of TP.
incredibly bad summoner (I just repeat myself until he stops whining and understands his job)

Well seeing that the OP basicly needs 2 pieces of gear to have a full ilvl 90 set, i would not laugh at him. I just think maybe some of his fellow raid members need a bit more dps gear and hes giving all he can to not reach that enrage timer thus why he may be dependent on fester.
He's claiming the issue is a problem with the class, not his group, his group's comp, his group's gear or even his own playstyle. He's placing the blame solely upon the class and claiming that in order to stay competitive, SMNs need to forsake their resource management.
That's flat-out wrong. All there is to it.
This thread is ridiculous...
OP manage your MP with energy drain. If you are the reason your FC can't beat twintania before enrage then it's because you're letting yourself run out of MP. When you are out of MP your DPS gets cut into a third of what it could/should be. This is part of the game.
Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com


Wait...are you guys seriously getting upset at the OP?
Why does the idiotic BLM who sarcastically posted have the most upvotes?
Can you actually compare the only class in the game who has absolutely no resource problems with anything? Don't be a jerk. Your post was trash and a complete strawman argument.
Was -that- the joke?
OP's concern is a serious one, and everyone is suggesting extremely dumb things to do instead of actually helping.
First of all, I've looked over the mana efficiencies of our spells.
One of the first things you need to drop is Ruin II.
NEVER ruin II, even once, except to fit in that 2nd Fester during RS.
It is by far our most inefficient spell (and only a "max" of theoretical potency over Ruin I for fitting in oGCDs.
Second, drop Thunder on multitarget enemies. It really, really is inefficient (borrowed from our gluttonous BLM "friends", who think they're so special with their infinite mana).
Third, drop miasma II on single target.
Fourth, drop Thunder on single target enemies, unless you have contagion for it. Yes I know this sucks and is a fairly painful dps loss, but it is again, our least efficient spell.
Fifth, and you should almost NEVER get to this point, drop Ruin.
As for fester vs energy drain...this is also a solution, but I don't know how it fits into our priority for what skills to drop.
Energy drain is worth 250? or so mp. So we have 250 mp to "gain" 150 potency that we lost from not using fester. Even using our most inefficient spell (Ruin II), we get roughly 160 potency out of that.
Thus, yes, if you're starting to run low (don't wait until you're dry, start going into "conserve" mode at around 40% mp post aetherflow), start doing the above.
FWIW I would drop thunder before going into energy drain, and save energy drain (at least 1, preferably 2 flows) in case you don't have mana to refresh your other DoTs. I would probably energy drain before I stopped using Ruin.
Also on any fight where the bard is singing for the healers, you shouldn't have any problem with mana.
That being said, yes, the game is stupidly unbalanced when you only have 1 dps class that fakes mana mangement but really just has infinite mana.
If every class did 20% more damage than BLM, then did 20% less damage when out of resource, then sure, that makes sense, thats a class mechanic.
But if every class does roughly same damage as BLM, then do 50% less damage when out of resource, that is ridiculously unbalanced.
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