First off, my appologies to the OP that this post pertains entirely to a somewhat off-topic side conversation. I have no useful insight into the original issue.
Searching your inventory wouldn't even help, at least not very often, as most commonly the missing item has been sold or converted.
I know if a piece is dyed a different color it will just give a warning, but still equip, but I'm pretty sure any piece being missing will cause it not to equip anything from the set. I've had a gear set fail once because I was missing the necklace. I'd replaced a NQ necklace with a HQ equivalent, updated the gear set I was using at the time, and sold the old NQ one before realizing it was also used in another gear set I hadn't updated.The only time a set won't be equipped is when you are missing the primary weapon, which should be obvious is not a bug. Any other missing piece from a set will result in a partially equipped set and a message indicating such. Heck, even if one of the pieces was dyed a different colour, it still equips it and lets you know it equipped a different colour item.
Well, as someone who's done this more than once, I find your characterization of it as "stupid" a bit presumptuous. Primary weapons are replaced every two or three levels, and it's the one item that we clearly know will never be useful for another class later, so is completely obsolete as soon as it's replaced. It's easy enough to replace your weapon, sell or convert the old one, and forget to update your gear sets to match. (The last time this happened to me, I'd replaced my THM wand and converted the old one. I did, in fact, remember to update my main THM gear set, but had forgotten that my cosmetic gear set with the striped swimsuit had also included the THM wand.)That said, to help out in the rare cases someone is stupid enough to sell their primary weapon, a better design choice would be able to switch items out of a set via the 'Display Set' menu by right-clicking on the item in the list. Right-click would give the option to 'Replace Item,' clicking on it would bring up a window similar to the 'Hand Over' window with a slot you can drag your new chosen item into as a replacement.
That said, I do like your solution to the problem. I wish they'd just let us replace the missing item from the gear set rather than having to re-create the gear set from scratch.
A number of the set wouldn't work, as some items will be part of multiple sets. (Consider an accessory that boosts craftsmanship, for instance. If your crafting classes are near enough the same level to all use it, it's likely to be part of eight different gear sets, one for each crafting class.) I would, however, very much like to see them add some mark on the gear's icon indicating that it's part of a set. Even if we need to sort out for ourselves which set or sets it belongs to, at least we'd know to do so before selling or converting it.
It's only the main weapon/tool. Just this morning, I went through 3 of my level 15 DoH sets. The shirt was missing for every one. Every one successfully equipped, just with unexpected sexiness and a warning. I also had this happen with pants, wrists, and gloves just this weekend. If the neck slot is a problem, it's an exception, not the rule.
Ah, ok, maybe it was a fluke or a bug. It was a while ago that that happened. I haven't seen the issue recently with anything other than main hand weapon/tool, but I hadn't realized that that was the standard rule.
Good point. Then even an information window showing all sets the gear belongs to could work. Something like the information windows that pop-up for items, or skills in the hot bar / cross bar. But regardless a mark needs to be there. I was just making gear sets on my PC after switching away from PS3 and ran into the issue you are talking about needing to equip multiple crafts with the same gear. It's just a small quality of life change but it would make things so much easier.A number of the set wouldn't work, as some items will be part of multiple sets. (Consider an accessory that boosts craftsmanship, for instance. If your crafting classes are near enough the same level to all use it, it's likely to be part of eight different gear sets, one for each crafting class.)
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