Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Hybrid View

  1. #1
    Player
    CrisGer's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    481
    Character
    Carn Astrael
    World
    Leviathan
    Main Class
    Bard Lv 77

    "Cannot Use that Class" message????

    I was playing with a party member near Quarrymill and i was trying to hunt the Goblin Thugs, well for some reason suddenly i was not allowed by the game to use that class and none of my skills worked at all.

    no reason given, no idea why. had to log out of the game completely and then come back in and finally was able to use them normally but it was very strange. And frustrating.

    any one ever have this before? didnt want to post it as a bug until i asked here.

    they were doing the emergency maintenance tonight and my party member had trouble using the warping.... teleport...so maybe there were bugs happening in the game? any ideas?
    (0)
    ディレクターとリード管理
    3Dワールド、ゲーム開発者グループLinkedInの
    "我々は世界を構築する"

    Director and Lead Adnim
    3D World and Game Developers Group
    "We Build Worlds"

  2. #2
    Player

    Join Date
    Sep 2013
    Posts
    154
    Sounds like the maintenance might have interfered. So far I had never any problems changing classes
    (0)

  3. #3
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I have had issues with gear sets not equipping if I have removed something from the armoury chest but never not being able to use a class for no reason. That is an odd glitch.
    (0)

  4. #4
    Player

    Join Date
    Sep 2013
    Posts
    154
    Quote Originally Posted by gadzi_h View Post
    I have had issues with gear sets not equipping if I have removed something from the armoury chest but never not being able to use a class for no reason. That is an odd glitch.
    Same here. If one item of a created set is missing it won't equip anything of said set. I find the whole set system quite bad. I mean items are not listed as being part of a set for instance. So it's very easy to sell/store an item somewhere without realizing it belongs to a set. And making that set unequipable.
    (1)

  5. #5
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by gadzi_h View Post
    I have had issues with gear sets not equipping if I have removed something from the armoury chest
    This is a design choice, not a bug. I suspect it would be far more resource intensive to search your inventory for an set item rather than the armoury chest. This is an incredibly minor inconvenience when it (rarely) happens, so I don't support changing it unless it can be done without impacting server load.

    Quote Originally Posted by Elysaine View Post
    Same here. If one item of a created set is missing it won't equip anything of said set. I find the whole set system quite bad. I mean items are not listed as being part of a set for instance. So it's very easy to sell/store an item somewhere without realizing it belongs to a set. And making that set unequipable.
    The only time a set won't be equipped is when you are missing the primary weapon, which should be obvious is not a bug. Any other missing piece from a set will result in a partially equipped set and a message indicating such. Heck, even if one of the pieces was dyed a different colour, it still equips it and lets you know it equipped a different colour item.

    That said, to help out in the rare cases someone is stupid enough to sell their primary weapon, a better design choice would be able to switch items out of a set via the 'Display Set' menu by right-clicking on the item in the list. Right-click would give the option to 'Replace Item,' clicking on it would bring up a window similar to the 'Hand Over' window with a slot you can drag your new chosen item into as a replacement.

    To the OP: That sounds like a bug to me, since it resolved itself upon re-logging. If you do submit a bug report, try to include as much detail as possible. E.g. which class, which abilities you tried to use, if you had changed classes or it just started not working, what actions you had done right before it stopped working, etc.
    (0)
    Last edited by Mhaeric; 11-05-2013 at 04:28 PM.

  6. #6
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Mhaeric View Post
    The only time a set won't be equipped is when you are missing the primary weapon, which should be obvious is not a bug.
    Come to think of it it was the primary weapon. I did get a warning for having a hat of the wrong color equip on a crafter but everything did equip. Even something like a number in the lower right section of the items icon indicating set number would be a huge advantage. At least that way you would know that item did belong to a given set.
    (0)

  7. #7
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Elysaine View Post
    If one item of a created set is missing it won't equip anything of said set.
    It's only when the weapon from the set is missing.
    (0)

  8. #8
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    First off, my appologies to the OP that this post pertains entirely to a somewhat off-topic side conversation. I have no useful insight into the original issue.


    Quote Originally Posted by Mhaeric View Post
    This is a design choice, not a bug. I suspect it would be far more resource intensive to search your inventory for an set item rather than the armoury chest.
    Searching your inventory wouldn't even help, at least not very often, as most commonly the missing item has been sold or converted.


    Quote Originally Posted by Mhaeric View Post
    The only time a set won't be equipped is when you are missing the primary weapon, which should be obvious is not a bug. Any other missing piece from a set will result in a partially equipped set and a message indicating such. Heck, even if one of the pieces was dyed a different colour, it still equips it and lets you know it equipped a different colour item.
    I know if a piece is dyed a different color it will just give a warning, but still equip, but I'm pretty sure any piece being missing will cause it not to equip anything from the set. I've had a gear set fail once because I was missing the necklace. I'd replaced a NQ necklace with a HQ equivalent, updated the gear set I was using at the time, and sold the old NQ one before realizing it was also used in another gear set I hadn't updated.


    Quote Originally Posted by Mhaeric View Post
    That said, to help out in the rare cases someone is stupid enough to sell their primary weapon, a better design choice would be able to switch items out of a set via the 'Display Set' menu by right-clicking on the item in the list. Right-click would give the option to 'Replace Item,' clicking on it would bring up a window similar to the 'Hand Over' window with a slot you can drag your new chosen item into as a replacement.
    Well, as someone who's done this more than once, I find your characterization of it as "stupid" a bit presumptuous. Primary weapons are replaced every two or three levels, and it's the one item that we clearly know will never be useful for another class later, so is completely obsolete as soon as it's replaced. It's easy enough to replace your weapon, sell or convert the old one, and forget to update your gear sets to match. (The last time this happened to me, I'd replaced my THM wand and converted the old one. I did, in fact, remember to update my main THM gear set, but had forgotten that my cosmetic gear set with the striped swimsuit had also included the THM wand.)

    That said, I do like your solution to the problem. I wish they'd just let us replace the missing item from the gear set rather than having to re-create the gear set from scratch.


    Quote Originally Posted by gadzi_h View Post
    Even something like a number in the lower right section of the items icon indicating set number would be a huge advantage. At least that way you would know that item did belong to a given set.
    A number of the set wouldn't work, as some items will be part of multiple sets. (Consider an accessory that boosts craftsmanship, for instance. If your crafting classes are near enough the same level to all use it, it's likely to be part of eight different gear sets, one for each crafting class.) I would, however, very much like to see them add some mark on the gear's icon indicating that it's part of a set. Even if we need to sort out for ourselves which set or sets it belongs to, at least we'd know to do so before selling or converting it.
    (0)

  9. #9
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Niwashi View Post
    I know if a piece is dyed a different color it will just give a warning, but still equip, but I'm pretty sure any piece being missing will cause it not to equip anything from the set.
    It's only the main weapon/tool. Just this morning, I went through 3 of my level 15 DoH sets. The shirt was missing for every one. Every one successfully equipped, just with unexpected sexiness and a warning. I also had this happen with pants, wrists, and gloves just this weekend. If the neck slot is a problem, it's an exception, not the rule.
    (0)

  10. #10
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Niwashi View Post
    A number of the set wouldn't work, as some items will be part of multiple sets. (Consider an accessory that boosts craftsmanship, for instance. If your crafting classes are near enough the same level to all use it, it's likely to be part of eight different gear sets, one for each crafting class.)
    Good point. Then even an information window showing all sets the gear belongs to could work. Something like the information windows that pop-up for items, or skills in the hot bar / cross bar. But regardless a mark needs to be there. I was just making gear sets on my PC after switching away from PS3 and ran into the issue you are talking about needing to equip multiple crafts with the same gear. It's just a small quality of life change but it would make things so much easier.
    (0)

Page 1 of 2 1 2 LastLast