I have no problem helping friends with lower level dungeons but I can't stand losing abilities. Just please scale them down. Pretty please!!!
I have no problem helping friends with lower level dungeons but I can't stand losing abilities. Just please scale them down. Pretty please!!!
Good luck on the tank to keep up with Regen. XD
That is the worst part about doing low level stuff... I would do it for random people just for giggles if it didn't feel so weird trying to do things at low levels with half my bar being useless.
I Agree with this for ONE reason, Because my thaumaturge at Lv.15! can use Stoneskin in a Dungeon run but my White mage / Conjurer at Lv.50 scaled down cannot....really?! why!?
Because of which cross-class skill slot you have it in. Put it in the first and you can use it
I just like showing up in satsasha wearing full af and relic+1
Older dungeons are set up and built on the assumption of what abilities players will have when they do them. Thus the proposed suggestion is unnecessary. Besides that fact, abilities which don't have a quantitative measure can not scale at all. e.g. how would you scale BLM's mini-teleport? The element mode-swap? How would you scale Barrage? etc...
Many abilities would just be useless if they scaled below their base values. implementing this would be pointless.
BLMs teleport isn't a skill that scales up as you level anyways, it's always a set distance from the first time you get it to relic+1 w/full Allagan. The "Element mode swap" is something that works the same, it always switches whatever element you currently have (whether astral or umbral, and regardless of amount of stacks) to level 1 of the opposite element. There's no reason or need to scale it because even at 50 it only gives 1 charge. Barrage is another skill that requires no real "scaling" at all because the skill doesn't add anything extra. It already scales, even at 50, based on your stats and gear because all it does it add an extra 2 regular strikes worth of damage. Barrage is essentially 3 auto attacks in one, no more and no less and the damage you deal would always be (and is always) based on what your normal auto attack damage is.Older dungeons are set up and built on the assumption of what abilities players will have when they do them. Thus the proposed suggestion is unnecessary. Besides that fact, abilities which don't have a quantitative measure can not scale at all. e.g. how would you scale BLM's mini-teleport? The element mode-swap? How would you scale Barrage? etc...
Many abilities would just be useless if they scaled below their base values. implementing this would be pointless.
This, 1000x. If any class can just cross class a level 30+ ability at level 1, why can a level 50 not use their OWN abilities that a level 1 can use? Obviously the effectiveness will be reduced to just as much as the person cross classing it, but this is just yet another deterrent to helping low level friends (which I do almost daily multiple times).
Rift lets you keep your higher level skills and it seems to work fine there.
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