Try Mining.
The final achievement is only 15,000 HQ items and you get 10 Achievement points for it.
When you are done that you can do the Botany one.
Try Mining.
The final achievement is only 15,000 HQ items and you get 10 Achievement points for it.
When you are done that you can do the Botany one.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
need more content...
Er, no.
I'm sure some people like that thing, but, er, no. For the sake of game we need PvP and casual raids or something other than WP/AK-> primal spam as the entirety of end-game.
same complains, different game. over and over and over and over and over and over and over.
(don't get me wrong, I do like that some people complain because it keeps the devs on their toes, but I don't understand the individual complainers a lot of the time :P)
But it still amazes me that in this day and age an MMO could launch without PvP or a casual end-game for this length of time. I know WoW didn't immediately launch with PvP... 9 years ago, but that was 9 years ago.
It's kind of astounding. Or that they think this endless grind end-game is a substitute for actual raids.
Why don't you just do coil what are you guys scared of?
Coil is normal mode
I'm waiting on my hardmodes
Lag. Pre-mades only. And it's the equivalent of a hard-mode raid.
Even WoW has recognized the predominance of casual raids with LFR and Flex. Square copied a lot from WoW and they should copy the more recent innovations too.
As for PvP, I think it's self-evident how cost-efficient PvP content is. Design a map and voila, endless content vs constant effort for new PvE grind.
I totally agree..
But these are core features and it's been 3 months, on a game that was redeveloped over the course of years.
MMOs require casual raids and PvP in this day and age, and I'm afraid we're losing people every day because it's taking so long.
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