Great thread from a like-minded individual. Check it out if you agree:
http://forum.square-enix.com/ffxiv/t...ds%29%21%21%21
Great thread from a like-minded individual. Check it out if you agree:
http://forum.square-enix.com/ffxiv/t...ds%29%21%21%21

Great thread from YOU!!! At least now I know I'm not alone!!!Great thread from a like-minded individual. Check it out if you agree:
http://forum.square-enix.com/ffxiv/t...ds%29%21%21%21
I didn't read all 21 pages (that's too much for me, lol), but anyway I want to discuss some important points I've read on the first page here (and on my topic there):
Selling Coil kills
First, people buy to destroy their gameplay? Really, who cares. I don't mind people geared as me if they paid, I'll see the difference once in dungeon and with votekick I'll just kick him out. I always notice when someone is lagging or has bought is account, it's easy to spot, they do no dps/healing/dies everywhere.
If you care about pixels, which will be useless the exact moment expansion come out, well it's your problem.
Duty finder
We have already a clear example of this: Titan.
People who cleared it on Duty finder are considered EXTREMELY LUCKY. Still, this starts almost instantly because IT'S THE BEST PLACE TO PRACTICE.
It's easy to claim a dungeon as HARD if you give people opportunity to run it once a week, they can't do practice. It's like you want to be a professional soccer player but you can't train for more than once a week.
Loot lockout
Really, if your character (not your class, the entire character) is loot locked out after defeating the boss, is pretty straightforward, you can't get more loot. For Coil kill selling, well there is the previous section.
Anti-social aspect of the game
With the current situation, we have an MMO with the most anti-social aspect of all time. After you defeat Titan, the only thing you can do with a party is DOING WP/AK, oh crap. I've run WP/AK and even if I think AK bosses are nice to fight (but trashes are A DISASTER, they must be more challenging, they are really boring), after running it more than 200 times (same for WP), I can't see it anymore. Really, seeing this dungeon kills me, it's just there for the freaking marks and thanks to coil I can get 100 from it.
What's remaining? Crafting: alone, Gathering: alone, Leveling up classes? Alone because fate grinding is done without brain, usually people watch a tv series while leveling through fates, same for gathering.
Titan? Yes that's still fun, but I've run it already as a healer and as a dps, over 100 times I think. Yea I still like it and I go there to help people, still, if that's the only thing I can do with my friends, it will get insanely boring in one week.
And that's all, there aren't any fun things to do with others, if you make coil available, I can have fun with my friends again (5 "new dungeon" to run with my friends?!?! That's FANTASTIC)
I think you underestimate the playerbase.DF can't work for coil.
Coil type instance is very different to other MMO instance. It required a lots of strategy. For different group setup, the strategy could be very different. need group commander to call what every one should do for each turn. so I don't think df could work, even turn1
Duty Finder could work for Coil just as Instance Matching sometimes worked for Manaya's Core (HM) in TERA (which is actually far more challenging than Coil is in terms of strategy (at least for T1-T4)).

Not to mention the fact that I've seen a GREAT improvement in community over Titan, yea it tooks time but I remember when you usually join it through dutyfinder and never go over p2, now people in duty finder usually reach p5. The community grows, even if people doesn't belive it.

I don't see a problem with Coil being in the Duty Finder. If it's meant to be challenging, surely grouping random people together with no chemistry whatsoever will result in many, many groups failing...but at least it gives us a chance to run it.
Yoshi HIMSELF said this is a problem. It's making items that are supposed to be supreme (such as relic) as common as a grand company weapon. And it's likely why there is a lock out on coil. It effectively makes the game pay2win, and encourages people using RMT to get gil.
Maybe I get old but what is so hard to build a party for Coil? You did it so many times in other games too. That's a way to find friends. So stop relying on DF and socialize with the ppl around you.
Also a lot of ppl in this thread don't get the meaning of Multiplayer ... it doesn't describe the aspect of pressing a button, get a party randomly and maybe (but really just maybe) recognize that the other 3/7 ppl in party aren't just NPC running along.
PS: This is my opinion. Neither you have to agree nor it was meant to offend anyone. (Just to be on the safe side)
Last edited by Tremara; 11-25-2013 at 07:40 AM.

People like this can be banned, it's not a pay2win, you'll get your relic for some days with money bought through RMT, you'll get banned. It's not a pay2win in that way.Yoshi HIMSELF said this is a problem. It's making items that are supposed to be supreme (such as relic) as common as a grand company weapon. And it's likely why there is a lock out on coil. It effectively makes the game pay2win, and encourages people using RMT to get gil.
Yea people can still buy a relic but being this an MMORPG without a HUGE "roleplay" side (I have seen roleplay games and you usually take more time MOVING toward a dungeon, like 1 hour, than doing the dungeon itself), there isn't a big problem if there are people with a lot of relics. I mean, relic is still worth... I don't know, X hours of play, if you think about it, people who got it probably have played enough or got it through RMT and will be banned. The game is out since august, it's the end of november and there are people playing 6 hours/day, that's 540 hours, consider 500 to be polite, do you really think that any elite-thing shouldn't be already in players hand? :P
Sorry I think you miss the main point, here I'm complaining by the fact that I have various friends and I'm stuck with only one group of coil. I don't care if it's added to dutyfinder or not, I want to play it with multiple friends and I cannot do it.Maybe I get old but what is so hard to build a party for Coil? You did it so many times in other games too. That's a way to find friends. So stop relying on DF and socialize with the ppl around you.
Also a lot of ppl in this thread don't get the meaning of Multiplayer ... it doesn't describe the aspect of pressing a button, get a party randomly and maybe (but really just maybe) recognize that the other 3/7 ppl in party aren't just NPC running along.
PS: This is my opinion. Neither you have to agree nor it was meant to offend anyone. (Just to be on the safe side)
Well, I checked the first post again (to be on the safe side) and no, I don't think I missed the point. The OP wants that Coil is enabled for DF because it's too hard to build parties. I think you missed that I wasn't talking about your post - otherwise I would have quoted it.

Mh ok, but he also mentioned that he wants loot lockout and not complete lockout like now. Also, a dungeon should be hard because of its difficulty, not because of its difficulty to join, I don't get what's the problem with duty finding it, if it's well done, no one will defeat it on duty finder, so no problem.
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