Quote Originally Posted by SolidSok View Post
I'm not sure if this point was addressed in this post yet. I'm assuming it wasn't as I did not see it edited into the first post, but in regards to a loot lockout, how would the loot distribution be fair for the ones who have already cleared Coil compared to the new person(s) going in?
To clarify: Let's say A small Free Company consisting of 11 people do Coil and clear Turns 1-5. The initial 8 people have had a chance at 8 different pieces of equipment from the entirety of that week's Coil run. Those 8 pieces would be distributed among the 8 members.
Now let's say 2 of the extra members want to do Coil as well. 6 of the members from the previous group help out and they clear turns 1-5. The loot distribution is different here. 6 members have been locked out of loot meaning those 8 pieces are going to be distributed among the new 2 members.
Then if the last person wants to do Coil, they gain access to 8 pieces of equipment by default (assuming only the FC helps them).

With this in mind, there is motivation to not be in the first group to go to Coil. After all, Why would one choose to lower the chances of getting so much excellent equipment?

Now this would be a dirty tactic, and probably wouldn't fly too well in the FC, and this is assuming that the members are strictly within the FC, but still I'm not sure how a loot lockout system could address this fairly.

Sorry if this point has already been addressed. There are just so many pages already in here xD
That's something the FC would have to address internally. I doubt it would be an issue in the long run as no one in your hypothetical would want to be in group 1 and everyone would want to be in group 2. Not putting too much thought into it, I'd say the best bet would be to rotate members through depending on who happened to be available that week, and supplement either one or both groups with outside players from friendly FCs and linkshells, the player search that will soon be implemented(?), or duty finder if it were available.

If they were only willing to run with others within their FC, and assuming all FC members were on-board with running the instance a second time for nothing but tomestones, they would just need to rotate players in and out of each group depending on availability and who was in which group the previous week or weeks.