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  1. #11
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Lock out's and restrictions to how often and how many times you can do content do not belong in pay to play MMO's, keep that garbage in free to play MMO's. I'm paying monthly, that means I should get access to all the content as many times as I want, restrict how fast I can gear if you really need to, make it so I only get loot once per week, but let me play the damn game as often as I want.

    F2P MMO's are about restrictions, lock out's, and telling me how often and how much I can play, pay to play MMO's are NOT. This game is trying to be some horrible hybrid taking the worst of f2p(lock out timers, restrictions, telling us how much we can play and only letting us play X amount of hours per week) and worst of pay to play(monthly sub) and combining them into a new business model that screws you over while charging you money. Real nice SE.

    I'm glad more people are finding an issue with this! I have a thread on it, though, and we should keep all our complaints in a single thread(like the JP do) to make it easier for SE to see our feedback:

    http://forum.square-enix.com/ffxiv/t...ory-job-system

    edit: I disagree with DF for coil, I don't think any end game content should be accessible through the duty finder, personally. I think it's fine for leveling content because as the game matures it's much more difficult to find people for low level dungeons, but it's too anti-social and anonymous to be used for actually challenging content. I would prefer if none of the level capped content could be done via duty finder, to force people to be more social, make friends, and find a FC/LS. This game already encourages you to be anti-social enough, we don't need even more incentive for that.

    What needs to happen is letting us enter as much as we want but being locked out of loot more than once per week per turn or every two turns if they really want. I had multiple friends quit the game because I couldn't help them do coil. Not being able to help friends with content and forcing friends to find their own statics with randoms they don't know is a very unhealthy environment for everyone involved. I know Japanese feel the same way - I've read their forums and they keep complaining about how if you don't have a coil static already you're screwed and stuck with amateur players who don't know what they're doing, all the good players already have a static.

    Let me help my friends out, and help anyone out with coil SE, let's not make this game a competition, let's make it a friendly game for EVERYONE. No one would be negatively impacted or harmed by letting me gear up and help friends, and before you mention "OMG PEOPLE WILL SELL COIL RUNS!", my group can ALREADY DO THAT, many can, and WHO CARES? How does someone BUYING GEAR negatively impact your playing experience or effect you AT ALL? It doesn't, stop shooting down good ideas that make the game a better experience and more fun for a LOT of people just because of some insane idea in your head, that literally wouldn't change our playing experience at all. Don't like the idea or need it? Doesn't matter, if this happened, and you didn't need it and kept with your static only, other people being able to run with friends and help friends wouldn't change your playstyle or gaming experience AT ALL. I'm really sick of people shooting down good ideas and fixes for some insane reason that doesn't negatively impact ANYONE in the slightest.
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    Last edited by Shiyo; 11-14-2013 at 05:00 AM.