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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    The lockout preventing team members from helping other teams is a horrible, horrible limitation. It creates a situation where you have a "Coil Club" of players on teams, and everyone else. Everyone else is effectively locked out of participation. As several have mentioned this makes building a Coil team a nightmare because of the reactions of those who do not make the cut. People get truly annoyed and angry, they feel excluded and somehow passed over in favor of others.

    Basically the lockout encourages the impression of favoritism and ENFORCES a form of elitism. Neither of these things are good for the interpersonal relationships of a free company.

    If the lockout is intended to prevent farming, reduce the drop rates for players on their second and subsequent runs during a week, and allow the players to participate in more than one team. At least allow players to participate in more than one team in a week.
    (10)

  2. #2
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kosmos992k View Post
    If the lockout is intended to prevent farming, reduce the drop rates for players on their second and subsequent runs during a week, and allow the players to participate in more than one team. At least allow players to participate in more than one team in a week.
    Well, like I said I think it makes sense to totally lock a player from even rolling on drops after their 1st try, just let them still participate and receive tomestones.

    Loved your post btw
    (1)