This pretty much sums it up.I don't see what the issue is. Coil is currently meant to be the most difficult content; it makes sense that you can't just rope together a bunch of nobodies and expect to win with any consistency. If you want to wait for your friends, wait for your friends. If you want to run coil while they catch up, nothing's stopping you from leaving your current static party once your friends are geared up.

No, it doesn't. Because it doesn't offer any explanation for why the OP and others like them can't have what they want while the rest of you can continue to play as you always have been. This isn't an issue where one side loses while the other gains. The joy of being in a static is that what goes on outside of a static doesn't impose on you or your members in any way and yet everyone vehemently opposed to this idea already play in said static groups.
If we really don't want/need anymore quality of life options for dungeons, then how about we go back to making everyone track down the entrance to said dungeon before they can enter EVERY TIME. You can see how small conveniences like these can occasionally be worth their weight in gold.
Last edited by Argent_Wings; 11-06-2013 at 11:09 AM.
Truth.No, it doesn't. Because it doesn't offer any explanation for why the OP and others like them can't have what they want while the rest of you can continue to play as you always have been. This isn't an issue where one side loses while the other gains. The joy of being in a static is that what goes on outside of a static doesn't impose on you or your members in any way and yet everyone vehemently opposed to this idea already play in said static groups.
If we really don't want/need anymore quality of life options for dungeons, then how about we go back to making everyone track down the entrance to said dungeon before they can enter EVERY TIME. You can see how small conveniences like these can occasionally be worth their weight in gold.
/10char
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