Quote Originally Posted by Thunderz View Post
Even if you took out the lock outs but kept a lock on gear... how many people do you expect are going to help others

I won't and many others because plain and simple doing it once is stress enough especially when people are still progressing
Yeah, it takes a good deal of time for a group to get up to speed from scratch. Coil can be very, very tedious if it's a fresh group.

I'm actually at the point now where I don't really care about Coil that much at all until it gets more content, as it stands:
- It doesn't lead us anywhere
- The drops for me are pretty shitty in turn 1 and 2 (and random)
- It's trivial to cap Myth elsewhere