* PS3版のUI用に割り当てられたメモリと処理が制約の限界に近いため、  既存の他のUI表示処理やデータから贅肉を落としてメモリと処理の「隙間」を作り、  なんとかフォーカスターゲット用の領域を捻出できないか試行錯誤しています。
  (いわゆる「最適化」とよばれる作業です)
*The memory and process for the PS3 versions UI is near it’s limit, therefore we are working to create some memory and processing space by removing excess data from existing UI process, and going through trial and error process to try and get space for the focus target.
(Basically this is what we known as optimization)


sad... dont you think?
Limitations THIS EARLY

Releasing the game for the PS3 was A HUGE, HUGE mistake.