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  1. #11
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Krystalynn View Post
    PS3 limitations have really hurt the game in my eyes. Zone-borders one of the worst offenders. I don't think 2.0 players understand the joy of what it is to have a fully open and unsegmented world. Able to walk in and out of a city at will. The city being there, in its entirety and not this broken off instanced mess. The engine no longer being able to be super sampled so everything is all shiny and full of artifacts. Smaller zones... WAY smaller zones... not only is the world segmented to deal with PS3 memory issues, but the zones themselves were shrunk dramatically. Anyone who doesn't think the PS3 is limiting the game, simply hasn't played 1.0.

    I'm glad you guys are here, enjoying the game. I really am. I love the idea of consoles and PCs playing together. I want to see more games do it, but not at the cost of a better game. That's just, wrong.
    I played 1.0 and honestly, I don't miss it. Contiguous worlds are a fallacy, there's always zones. Just that in the open world games they preload the next zone before you reach it so that it seems seamless. That said, 1.0 did have zone borders. Thanalan didn't just flow into the Twelveswood, there was a zone border separating the two. It was more the world was comprised of three super zones full of copy-paste goodness... that noone liked. Being an old XI player I'm not bothered by the world we have now one bit, the zones or varied and vibrant with lots of little details if you're willing to look. The cities being broken in two did seem odd at first but when you consider just how many quest NPCs there are in them it makes sense.
    (2)
    Last edited by Gilraen; 11-05-2013 at 02:30 PM.