If you can't dodge a plume you get downleveled to lv 1
If you can't dodge a plume you get downleveled to lv 1
Surecast will be useful finally!
Weight of the Land kicks you out of the arena.
Random Mountain Buster, any phase.
8 Plumes instead of (5?).
Bombs > Plumes > Landslide > Plumes > Mountain Buster
Tank can get put in Gaol (now requires off-tank!), or 2 gaols at a time.
Bombs during heart phase
XI: Zeroblade, Titan Server
Titan will do 2 landslide at once
My only worry is that when they eventually nerf Titan that the old hard mode becomes the extreme mode.
TwistersPlumes will randomly kill people. This of course won't be a bug but will eventually be 'fixed' anyway.
i'm more curious about what they will drop, upgraded version of the hard mode weapon? new token for get new stuff? armor?
2 seconds lag for AoE instead of 1 second.
Goes up to phase 8 with more dodging of 1 shot kill AoE's...![]()
j/k
Right now, the fight is easy because there is a set ability rotation. Even a person who is lagging can run before plumes spawn to avoid being hit, for example.
Here's a few fun little ideas:
Extreme mode would be made much harder if...
1) The ability rotation were randomized, or MUCH more complicated than it currently is (I have every phase memorized which makes it easy).
2) They increased the speed at which Titan used moved. (Right now, there is a few seconds of placement between each set ability.)
3) More plumes spawn in each phase, INCLUDING on the tank!
4) Bombs had a wider radius, and a more randomized spawning pattern. (Example: With the clockwork pattern, the bombs wouldn't always spawn the same way... but bombs would drop down in a wacky order which you would NEED to memorize if you wanted to survive.)
5) All abilities (plumes, bombs, stomps, and MB) would have the damage they do increased. This will make up for the fact that many people now have iLevel 90 gear.
6) Instead of all the plumes spawning roughly at once, they spawn on different targets at different times, with about a .5 second interval between each spawn. (Think: Eruptions in Ifrit Extreme when nails spawn.)
7) Kobolds will be added to the fight and spawn periodically (that little screaming/squealing in the background isn't just noise anymore!).
8) The Determination Debuff from Gaol will still happen. In addition to this, the player will be given a Paralyze Debuff for 10~ seconds that CANNOT be affected by Esuna/Leeches. Aka, if you break someone out of the goal RIGHT before plumes or landslide spawns, that person will probably die.
I would be an evil videogame developer......
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.