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  1. #1
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100

    Speculation: Titan Extreme Mode changes

    Tumults interrupt casting.





    Good luck and godspeed. o7
    (1)

  2. #2
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Every move is random with no set rotation
    (32)

  3. #3
    Player
    Nevik's Avatar
    Join Date
    May 2011
    Posts
    137
    Character
    O'nali Nevik
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bizniztyme View Post
    Every move is random with no set rotation
    ^ this!

    and landslide with follow you for a couple seconds before firing...

    stage will get smaller ?

    3 plumes during stumps? << lol.. actually that one might be too much...
    (0)

  4. #4
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Garuda was designed to be hardest on normal and Titan was designed to be hardest in Hard Mode.

    My speculation is that the hardest Extreme mode will be Ifrit.
    (13)

  5. #5
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Klutz64 View Post
    Garuda was designed to be hardest on normal and Titan was designed to be hardest in Hard Mode.

    My speculation is that the hardest Extreme mode will be Ifrit.
    Ifrit was quite the ordeal on Extreme mode in version 1.xx.

    Ifrit Extreme Mode in 1.xx, you had to take down 4 spikes, then later 8 spikes, then later 12 spikes before Hellfire. This was along with more aggressive eruptions and plumes. No Mage LB3, stunning, and animation lock made it quite terrifying to beat without a lot of practice.

    If Titan does a similar route. I would imagine possible 2-3 Heart phases instead of 1, having him Astral Flow after each one. Make each one harder than the last with more obstacles to overcome. Make Weight of the Land on the entire area except certain spots (knowing the pattern is beneficial). Make more complex bomb placement. Have Landslide be in three different directions or in a cone.

    The most I can think of.
    (0)

  6. #6
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Sometimes when you think you're out of landslide it still hits
    (3)

  7. #7
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    - Everything is set to Random Mode

    - Every time he Tamualt the ground get smaller and smaller ( If DPS is not there, there will be no more place to move and it will be a wipe. )

    - More Bombs Pattern are introduce.

    - Heart have more HP and Defense.

    - Does Goals more frequently.

    - Probably there will be Ads spawn now.
    (1)

  8. #8
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zaiken View Post
    - Probably there will be Ads spawn now.
    If ADS spawned in the middle of Titan Extreme, that would be very difficult.
    (0)

  9. #9
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bizniztyme View Post
    Every move is random with no set rotation
    I liked your post for the idea but not sure how it would work in game.

    If all moves were random then you could be looking at 3 groups of multi-stomps in a row. Or easy mode would be 4 land slides in a row. Etc..etc.. which means one time you can totally be screwed and the other time it could be a cake walk. So total random could actually just make it easier to fight him, just have to hope you win the random number game. Which doesn't sound like fun at all.

    The /random I would like to see if they go that route is in done in phases, similar how his moves are now broken down to but each ability has a phase group assigned that Titan can draw from. Each phase has X moves Titan has access to activate before starting a phase cycle over again. That way the first phase still is only a 2 move phase but you don't know which two moves it will be.

    Currently we have this pattern in hard mode:
    Phase 1: Landslide, Stomp (repeat/jump)
    Phase 2: Plumes, Landslide, Stomp (repeat/jump)
    Phase 3: Landslide, Plumes, Bombs, Landslide, Plumes, Rock, Stomp (repeat/jump)
    Phase 4 (heart): Rock, Landslide, Plumes, Stomp, Rock, Landslide, Plumes (jumps and blows up)
    Phase 5: Table flip, Stomp, Plumes, Bombs, Landslide, Table Flip, Plumes, Rock, Landslide (repeat)

    So it breaks down to this:
    Phase 1: 2 moves - 2 distinct moves
    Phase 2: 3 moves - 3 distinct moves
    Phase 3: 7 moves - 4 distinct moves
    Phase 4: Always 7 moves, then jumps to explode - 4 distinct moves
    Phase 5: 9 moves - 5 distinct moves

    Table Flip goes off in phase 5
    Bombs goes off in phase 5 (three patterns), 3 (two patterns)
    Plumes goes off in phase 5, 4, 3, 2 (higher the phase the more targets get plumes)
    Rock goes off in phase 5, 4, 3
    Stomp goes off in phase 5, 4, 3, 2, 1
    Landslide goes off in phase 5, 4, 3, 2, 1

    They could make different abilities go off in different phases, they could change current abilities or add more abilities. Move bomb patterns could be introduced, landslide, could be 2 or 3 targets instead of single. Stomps really don't need a change, plumes seem to be decent enough on wrecking havoc, maybe introduce another plume where 7 people are covered instead of 6. Making Table flip have a knock back move, ugh that would be a pain in the arse but interesting or am I getting that mixed up with frustrating? Or instead of encasing 1 person in rock he could do 2?
    (3)

  10. 11-05-2013 06:55 AM
    Reason
    bad edit

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