Quote Originally Posted by Codek View Post
From what I've seen, the concept of PvP as a focus for the Dev's can be summed up in one word. Meh...
^This.

Completely different, gear & skills.
Basically rework all classes, skill tree/progression and balance from ground up? (Or do a have ass job of it? PvP 1.0 then PvP 2.0 Reborn again?)
SE wants double work load?

Clearly, PvP was not in their minds when the game was designed from the start.
Or it was a massive oversight (which might be it - I believe that was called "1.0").

But I see some class skills that looks like PvP orientated skills.
So it may be that PvP is for the expansion after level cap is raised opening up Lvl 50+ skills, which may be PvP stuff.
Dividing the game into Lv1-50 PvE & Lv51+ PvP?

Bottom line is, good PvP content is good.
But no expectations until further official notice.