Hi everyone. I'm not sure if something like this has been posted before or not, but it involves forbidden materia melding.
I understand that doing forbidden melds in 1.0 version was much riskier than it is now. So let's leave all of the comments about "How we have it easy, now" away from this topic. Leave the past in the past, and focus on now. Regardless of whether or not we have to worry about losing our base item on a forbidden meld, we still have to blow through a lot of money to hit out penta-melds. It is a very erratic system, that doesn't coincide well with the rest of crafting.
Now, I am not complaining about the way forbidden melds work. It's fair to be penalized when trying to socket materia where it isn't supposed to go. The only part I have a problem with, is that we don't have any type of way to increase that percentage. Level 20 GSM can socket a forbidden meld with the exact same probability a Level 50 GSM can. And even if "crafting" and "melding" are to be considered two different entities (which makes no sense...) than we should still be able to get more proficient at it. If I have melded 500 pieces of materia onto items, than I would think that it should make me a little better (even 1%) at melding forbidden materia.
I don't mean this to come off as a rant, and like I said I also couldn't find anything related to what I'm going to propose...
At this point it doesn't look like anything will be done to change the way forbidden melds are handled. I'm not against the percentage-based method, however it doesn't feel right being associated to crafting when there is no way for us to increase that percentage. Basically, EVERYTHING crafters do has a way to increase your probability of success. Whether it be wearing better gear, eating food, cross-classing other skills etc., we always have a way to help us out. Except for forbidden materia melds. So my solution to this is easy:
Give us the ability to gather HQ Carbonized Matter, and have the HQ version give us +% in landing a forbidden meld.
I'm not too savvy with programming (I just like playing games!), but to me this sounds like something that could be implemented fairly easily. The item is already in the game, and HQ food already increases stats based on percentages, so to me it looks like they could just borrow that system, apply it to HQ carbonized matter and have it effect a forbidden meld's success chance.
Well, anyway that's my idea. Please discuss. Obviously I thought about this after I failed like 15 materia on a penta-meld and kept getting upset about not being able to do anything about that 8% chance
TL;DR Make HQ Carbonized Matter available to increase your % chance to land forbidden melds.