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  1. #1
    Player JayCommon's Avatar
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    Aug 2013
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    Gridania
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    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60

    Materia Melding Idea

    Hi everyone. I'm not sure if something like this has been posted before or not, but it involves forbidden materia melding.

    I understand that doing forbidden melds in 1.0 version was much riskier than it is now. So let's leave all of the comments about "How we have it easy, now" away from this topic. Leave the past in the past, and focus on now. Regardless of whether or not we have to worry about losing our base item on a forbidden meld, we still have to blow through a lot of money to hit out penta-melds. It is a very erratic system, that doesn't coincide well with the rest of crafting.

    Now, I am not complaining about the way forbidden melds work. It's fair to be penalized when trying to socket materia where it isn't supposed to go. The only part I have a problem with, is that we don't have any type of way to increase that percentage. Level 20 GSM can socket a forbidden meld with the exact same probability a Level 50 GSM can. And even if "crafting" and "melding" are to be considered two different entities (which makes no sense...) than we should still be able to get more proficient at it. If I have melded 500 pieces of materia onto items, than I would think that it should make me a little better (even 1%) at melding forbidden materia.

    I don't mean this to come off as a rant, and like I said I also couldn't find anything related to what I'm going to propose...

    At this point it doesn't look like anything will be done to change the way forbidden melds are handled. I'm not against the percentage-based method, however it doesn't feel right being associated to crafting when there is no way for us to increase that percentage. Basically, EVERYTHING crafters do has a way to increase your probability of success. Whether it be wearing better gear, eating food, cross-classing other skills etc., we always have a way to help us out. Except for forbidden materia melds. So my solution to this is easy:

    Give us the ability to gather HQ Carbonized Matter, and have the HQ version give us +% in landing a forbidden meld.

    I'm not too savvy with programming (I just like playing games!), but to me this sounds like something that could be implemented fairly easily. The item is already in the game, and HQ food already increases stats based on percentages, so to me it looks like they could just borrow that system, apply it to HQ carbonized matter and have it effect a forbidden meld's success chance.

    Well, anyway that's my idea. Please discuss. Obviously I thought about this after I failed like 15 materia on a penta-meld and kept getting upset about not being able to do anything about that 8% chance



    TL;DR Make HQ Carbonized Matter available to increase your % chance to land forbidden melds.
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  2. #2
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    I disagree. In MMO's all items or activities tend to build on top of other activities. IE. Crafters require gatherers to get the ingredients. If the lowest tier is too easy to obtain/do then the entire economy drops down the crapper because of it. Prices are what they are because of the difficulty of doing certain actions at the lowest level. So if gathering were super super easy then crafting would make no profit what-so-ever (we can kinda see this one already). In your example you want to make it easier to meld. This would crash the entire materia market because you would make materia melding too easy. Eventually at some point in the system things need to be difficult. Difficulty or rarity of items is what makes the economy have items that are worth more than most other items and supports supply and demand. This idea would be terrible. Some things are meant to be difficult and it should be that way.
    (1)

  3. #3
    Player JayCommon's Avatar
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    Aug 2013
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    Gridania
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    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tiggy View Post
    snip
    I could have clarified, but you are making it sound as if I want forbidden melds to be 100% chance to succeed. In fact, I totally supported the way the forbidden melds are done throughout OP (if you cared to read it all). I agree they SHOULD have a chance to fail. But materia melding is tied into our DoH and DoL classes, and the system being used (the fact that we have no way of increasing that chance) does not coincide with everything else we have to do.

    We can skill up 8 different DoH classes, and when they are all level 50 and you are geared well, there is NO difficulty in making 2star items out of NQ materials. In your example, crafting in itself is already flawed. SE consciously made the decision to make crafting incredibly easy to make HQ anything.

    Listen, I totally agree that getting forbidden melds should have a good chance of failing. What I don't agree with, is that materia melding seems to be the only thing in the entire game where you CAN'T increase your chances.

    I mean even if it was a 5% boost to success, it would make me feel like there was something more I could do, or work towards doing, in assuring that I have given myself every opportunity to maximize my chance. Right now it just feels too much like a crap shoot.
    (0)

  4. #4
    Player
    KiriA500's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I'd agree if HQ materials weren't so easy to obtain.
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  5. #5
    Player
    odintius's Avatar
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    Mar 2011
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    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    My idea is going beyond the current materia system and go to untradeable type materia you get the drop from some dungeon or fate boss and gives a basis enhancement of Freecast trait for 1% as an example so you can only get one to prevent stacking and overpower the game. Then your grand company housing can set up a materia systhesis shop like the machine you see around the goblin and its a rank base type leveling for crafter's to unlock better abilities to where you can take materia out of equipment without destroying by payment of company seal's. Then that untradeable materia you got can then be processed into a unique untradeable green item and then have to attach it to an item to spiritbond and maybe some other stuff to be able to create a purple relic type materia. Allot more details for this would be needed of course and this is attended for furture content in mind something to give player's more to do with the current materia system imo please feel free to add anything if you like the idea im sure some won't.
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  6. #6
    Player Tiggy's Avatar
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    Aug 2013
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    Tiggy Te'al
    World
    Balmung
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    Marauder Lv 53
    I see what you're saying now. I can see something like this working.
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  7. #7
    Player JayCommon's Avatar
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    Gridania
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    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by odintius View Post
    snip
    Your idea could work (if i understand it all correctly. punctuation helps! ) but that sounds like something that would take a ton of time to get implemented into the game. I was kind of just talking about something quicker that could be implemented soon. I just feel that everything in the game (as far as crafting/gathering/materia goes) is tied together and uses basically the same type of system. Materia melding is the only one of those systems where nothing is in play to boost that chance.


    First forbidden meld = 41% chance of success.
    First forbidden meld with HQ Carbonized Matter = 46-51% chance.

    This is all I'm asking for. When there is one slot on an item, and you are going for your 5th materia on it, there should be a super high chance you fail that meld. All I'm asking is give us a way to feel like we are getting more involved with the process as a crafter. Right now I just sit there and hit the button, if it fails I buy more materia.

    I don't think this will effect the materia market either. You are still going to need buy a bunch to hit that last meld, but it gives us at least a little more involvement in the process to make it 'feel' like you are helping it out. Even if you really aren't, the illusion that you are goes a long way with most gamers. There will still be ppl that need to use 20 materia to hit the last one, even with this change.
    (0)