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  1. #21
    Player
    Moktor's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Karl Hungus
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alyko View Post
    So in your MMO, only people who can dedicate an hour straight to dungeon running - no AFKing, no breaks - are worthy of EXP.

    Pass.
    That is what questing is for, in a normal MMO. In this MMO, you quest once and then need a way to XP for alts. The system is so brilliant, and yet so broken.
    (1)

  2. #22
    Player
    Lukiduk's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Wild Turkey
    World
    Lamia
    Main Class
    Conjurer Lv 50
    The main problem I see in this post is people who obviously want people to have forced training to enhance their solo experience and their concept of how they game should be played ... because a person who runs in a guild wouldn't be whining about 'people knowing how to do their job', but would instead be helping their guildmates along. This idea suits the guys that farm Garuda .. but bail if they find out someone in the group hasn't done it before. They basically see the game and everyone in it is one giant AI meant to make their advancement in the game as easy as possible, with little to no human interaction. They may as well go play as single person RPG instead of an MMO.

    You get what you get in a PuG. Join a guild if you want a steady group .. AND if you can sacrifice the time to actually help someone else every once in a while.
    (2)

  3. #23
    Player
    Faelandaea's Avatar
    Join Date
    Oct 2013
    Posts
    250
    Character
    Faelandaea Dravin
    World
    Phoenix
    Main Class
    Arcanist Lv 58
    Okay so here is where I sit . . .

    My sweetie got me into this game and showed me the ropes of basic gameplay.

    Google helped me learn my favorite two classes. I now play, as with every MMO, an Epic healer that almost never loses a life under my heals. I am now learning how to DPS on a THM.

    Moral: I choose to learn to play as a team player. The game is fine - do not push for requirements of dungeons, etc. Instead find a FC that helps and has teamwork. An MMO is a teamwork game, so find a group that believes in that and learn from them, then pass that knowledge onto others. If you do not believe in that then unsubscribe and go back to a PvP game where you belong
    (0)
    Last edited by Faelandaea; 11-05-2013 at 02:01 PM. Reason: Adding a bit.

  4. #24
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    The issue of players who only do FATEs to 50 and don't learn their class can easily be solved by forcing you to do each dungeon in order to unlock the next for each job/role. In fact, I don't know why this isn't enforced.

    So if you switch to a new job, then you're locked out of all the dungeons up to the latest one you've done for that job.

    Though playing my own Devil's advocate, this could be a giant nuisance for those of us who actually put effort into learning our jobs and would just be punishing us for horribly unskilled players.

    My actual suggestion: Just leave. It's one thing if the person is simply unfamiliar with the dungeon... you can teach that and help them through it with minimal difficulty. But when a person can't play their class and are so lazy they weren't even willing to put in the effort of learning it before jumping into a high level dungeon... then they deserve to get left behind. Maybe before you leave suggest that they start off at a lower level dungeon and work their way up.
    (0)

  5. #25
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    No, pals. Dungeon "unlocking" is not a good decision, because it is very easy to ask good skilled friends "please, drag me through this dungeon" and no problem. No. Im talking about some solo Trials every *** levels, but designed very close to the real ingame situations.
    (0)

  6. #26
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Onyxys View Post
    No, pals. Dungeon "unlocking" is not a good decision, because it is very easy to ask good skilled friends "please, drag me through this dungeon" and no problem. No. Im talking about some solo Trials every *** levels, but designed very close to the real ingame situations.
    ....sound like you are asking for a system very pain in the ass for me. It is easier if I simply shout : Looking for exp < insert job> for tips ingame, ppl gladly share the info and eventually teach you how to play
    (1)

  7. 11-05-2013 09:33 PM
    Reason
    screw it, not worth it

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