That is what questing is for, in a normal MMO. In this MMO, you quest once and then need a way to XP for alts. The system is so brilliant, and yet so broken.
The main problem I see in this post is people who obviously want people to have forced training to enhance their solo experience and their concept of how they game should be played ... because a person who runs in a guild wouldn't be whining about 'people knowing how to do their job', but would instead be helping their guildmates along. This idea suits the guys that farm Garuda .. but bail if they find out someone in the group hasn't done it before. They basically see the game and everyone in it is one giant AI meant to make their advancement in the game as easy as possible, with little to no human interaction. They may as well go play as single person RPG instead of an MMO.
You get what you get in a PuG. Join a guild if you want a steady group .. AND if you can sacrifice the time to actually help someone else every once in a while.
Okay so here is where I sit . . .
My sweetie got me into this game and showed me the ropes of basic gameplay.
Google helped me learn my favorite two classes. I now play, as with every MMO, an Epic healer that almost never loses a life under my heals. I am now learning how to DPS on a THM.
Moral: I choose to learn to play as a team player. The game is fine - do not push for requirements of dungeons, etc. Instead find a FC that helps and has teamwork. An MMO is a teamwork game, so find a group that believes in that and learn from them, then pass that knowledge onto others. If you do not believe in that then unsubscribe and go back to a PvP game where you belong![]()
Last edited by Faelandaea; 11-05-2013 at 02:01 PM. Reason: Adding a bit.
The issue of players who only do FATEs to 50 and don't learn their class can easily be solved by forcing you to do each dungeon in order to unlock the next for each job/role. In fact, I don't know why this isn't enforced.
So if you switch to a new job, then you're locked out of all the dungeons up to the latest one you've done for that job.
Though playing my own Devil's advocate, this could be a giant nuisance for those of us who actually put effort into learning our jobs and would just be punishing us for horribly unskilled players.
My actual suggestion: Just leave. It's one thing if the person is simply unfamiliar with the dungeon... you can teach that and help them through it with minimal difficulty. But when a person can't play their class and are so lazy they weren't even willing to put in the effort of learning it before jumping into a high level dungeon... then they deserve to get left behind. Maybe before you leave suggest that they start off at a lower level dungeon and work their way up.
No, pals. Dungeon "unlocking" is not a good decision, because it is very easy to ask good skilled friends "please, drag me through this dungeon" and no problem. No. Im talking about some solo Trials every *** levels, but designed very close to the real ingame situations.
....sound like you are asking for a system very pain in the ass for me. It is easier if I simply shout : Looking for exp < insert job> for tips ingame, ppl gladly share the info and eventually teach you how to play
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