And this is why plenty of people want FATEs nerfed. If you have to level up via dungeons, you have to learn your job.
And this is why plenty of people want FATEs nerfed. If you have to level up via dungeons, you have to learn your job.
With all due respect, the dungeons in this game are not hard. The playerbase is just that ... "touched". A few good players inevitably carry the lacking one and that's how pretty much all the leveling isntances work. I want to say there are maybe 2 exceptions to this rule out of all the 4 man instances, and they are not AK/WP (both of those are probably easier than Qarn).
TL;DR - Having people do dungeons instead of FATEs will serve as a nice QoL change from the current sheep FATE farming crowd, but I would be extremely hesitant to call it a cure for bad.
That is what questing is for, in a normal MMO. In this MMO, you quest once and then need a way to XP for alts. The system is so brilliant, and yet so broken.
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