Maat <3
T.T
Maat <3
T.T
Sir, can i offer you one internet? I second this.
This is all kinds of silly.
If you're that concerned, give them some pointers.
Sure, ill give pointers to all 1.49 mil of this game's registered users.
But in all seriousness, pointers are fine. However, even if you read the largest wall of text about your class, it requires some kind of practice to understand your class. Practice you only get from running the dungeons/instances.
Last edited by Keneblerz; 11-05-2013 at 05:31 AM.
And this is why plenty of people want FATEs nerfed. If you have to level up via dungeons, you have to learn your job.
I agree...there needs to be something added to force people to learn their class properly. The FATES are annoying...blast a class to 50 while button mashing a small handful of skills in between teleports/chocobo rides is no way to learn how to properly play your class. I always give advice to people when they ask me questions about PLD & am happy to do so...but that alone will never be enough if people don't put in some practice with it. Rage-quitters only add to this issue as well as stubborn players who won't take advice when given. If people would embrace the idea of politely offering/accepting advice, then putting that advice to work in some dungeons, everything would be so much better. But as it stands with FATES being overpowered for leveling, the vast majority of people will choose that option...which is why we need something in place that not only makes people learn their class, but also makes them learn basic group mechanics & class synergy.
With all due respect, the dungeons in this game are not hard. The playerbase is just that ... "touched". A few good players inevitably carry the lacking one and that's how pretty much all the leveling isntances work. I want to say there are maybe 2 exceptions to this rule out of all the 4 man instances, and they are not AK/WP (both of those are probably easier than Qarn).
TL;DR - Having people do dungeons instead of FATEs will serve as a nice QoL change from the current sheep FATE farming crowd, but I would be extremely hesitant to call it a cure for bad.
Between class/job quests, guildhests and dungeons, people really have no excuse to not be able to learn how to play all jobs effectively. Instead, they pick the path of least resistance and grind FATEs all the way while doing the absolute minimum to get their class abilities and job gear, then subject people to their inability to effectively play said job when they queue for AK after they reach 50.
I use the DF a lot, my fav is my warrior but I also enjoy other classes and play them frequently so I see a lot of groups and they are almost always bad because as fearfactoryman said, people don't care or have no understanding not only of their own class and role but also don't care for the group (mechanic). I also see lv 50s in lower level dungeons with white gear pieces playing "key" roles such as tank or healer and then really have NO clue what they're doing, none, absolutely none and that puzzles me. I mean to each their own, I wouldn't want to force ppl to play dungeons if they don't want to but that people pick a class and don't care about its function or skills AT ALL, that I don't get. Why are they logging in, why are they queuing? It can't be fun for a player to run around like an idiot after a group of mobs because he hasn't detected the use of flash, provoke, overpower, shield lob or tomahawk yet, or that enmity increasing skills work best in a combo. Had this lv 40+ something tank in Braiflox and I'm not kidding, he used only ONE skill and that was Rage of Halone. He didn't even use it in combo or cycle through the mobs with it nope, only rage of halone and nothing else on one mob at a time, like a bot. SE could have just given every class 1 skill, there are a lot of people out there who wouldn't notice, because that PLD with his Rage of Halone was extreme, but I've seen other tanks or dds only use 2...3 skills at most where I wonder what people get out of "PLAYING" like this, how it can be fun for them. The only answer I can come up with is that - strangely - these kind of people obviously do not want to engage with people in an MMO, they're playing the game because it's new and it's out there but it could also be a single player game for them apparently and once in a while they need to team up to complete a story line quest that they are probably not even reading. MMOs have changed A LOT and I didn't even notice
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