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Thread: Rez Thoughts

  1. #1
    Player
    Jyoeru's Avatar
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    Jyoeru Zaberu
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    Faerie
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    Conjurer Lv 50

    Rez Thoughts

    At first, I was on-board with the rez mechanics. Now, not so much. For a fight like Titan, 99% of the time a rezzed target ends up getting wiped moments after they rez. If they do manage to survive long enough to get a heal, the rez sickness tends to make them a sitting duck.

    I'd argue for a battle rez option. Only healers can get it/use it, and they only get to use it once every X minutes (30 is fine). A battle rez, in my view, should ignore rez sickness, be instant once accepted, and allow for quick healing of the member. Let's face it, once people know the mechanics, I don't think there are fights out there where death is a requirement. So long as death isn't a requirement, then most people should not be dying most of the time.

    The current mechanics are fairly unfortunate I think.
    (2)

  2. #2
    Player
    ZohnoReecho's Avatar
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    Aug 2013
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    Zohno Reecho
    World
    Ragnarok
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    Pugilist Lv 70
    It's a bit unforgiving as fight but it's time to shell yourself if you died. Get a white mage cast stoneskin on you, use defense buffs on stomps. Put your shields up
    (0)

  3. #3
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Character
    Boye Fran
    World
    Leviathan
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    Pugilist Lv 60
    I see this as being a problem with under geared players trying to survive post heart phase as well as the healing potency of healers. If you don't have a lot of HP to begin with you're going to find it tough to survive stomps. Also, shooting a protect and reapplying it onto the weakened player increases their survival a ton.

    Finally, each job has a way to heal themselves in a pinch. Activating Second Wind or Bloodbath and WS spamming to refresh more HP while you're getting hit will save you and has worked for me in the past. I think instead of blaming how the raise system works you should look more into how to remedy the situation. This is how you beat content.
    (1)

  4. #4
    Player
    Jyoeru's Avatar
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    Jyoeru Zaberu
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    Faerie
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    Conjurer Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    I see this as being a problem with under geared players trying to survive post heart phase as well as the healing potency of healers. If you don't have a lot of HP to begin with you're going to find it tough to survive stomps. Also, shooting a protect and reapplying it onto the weakened player increases their survival a ton.

    Finally, each job has a way to heal themselves in a pinch. Activating Second Wind or Bloodbath and WS spamming to refresh more HP while you're getting hit will save you and has worked for me in the past. I think instead of blaming how the raise system works you should look more into how to remedy the situation. This is how you beat content.
    That's all fine and dandy, but does nothing to address what some of my points are. Depending upon when they rez (even if they are trying to time it), people still end up popping right as tumult hits, or into a landslide. And it takes like 6 seconds after they hit accept before they can receive a heal/protect/anything, and the only way you know it will work is if it does. So a rez can be this really distracting ordeal.

    But, I guess what you're saying is that I am doing something wrong. I will have to look at what I am doing wrong. Maybe that will make me see this differently.
    (1)

  5. #5
    Player
    Kule's Avatar
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    Gridania
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    Character
    Kule Ito
    World
    Ragnarok
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    Lancer Lv 75
    This has already been covered. SE are going to change it so after a raise you will be invulnerable for a short period.
    (0)

  6. #6
    Player
    IvoryFox's Avatar
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    Dec 2011
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    Character
    Val M'emorija
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    I agree, a cooldown mechanic would probably be better than this weakness mechanic (not to mention the black screen/animation locking you out of heals). It is literally impossible to survive the AoE mechanics of certain fights with weakness, rendering an in-battle resurrection essentially useless. If they want it to be unforgiving, they ought to remove the battle-resurrection mechanic altogether. If they want it to be a strategic way to counter party error, a cooldown makes more sense. Just my opinion, they can do what they like, current mechanics just don't make much sense to me.
    (2)

  7. #7
    Player
    Jyoeru's Avatar
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    Jyoeru Zaberu
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    Faerie
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    Conjurer Lv 50
    Quote Originally Posted by Kule View Post
    This has already been covered. SE are going to change it so after a raise you will be invulnerable for a short period.
    That's fine. I will have to see how it works/if it works. What about the debuff? What is the point of the debuff? The target already has to wait for mana to regen. Why make it 50% easier for them to die after they've been rezzed? I am guessing they did that since there is no limit to rez. As someone else said in here, either put rez on CD and remove stuff like that, or just remove rez altogether. But current rez, even if they give us a 3 second invulnerability, is still lackluster.
    (0)

  8. #8
    Player
    Kule's Avatar
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    Kule Ito
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    Ragnarok
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    Lancer Lv 75
    Quote Originally Posted by Jyoeru View Post
    That's fine. I will have to see how it works/if it works. What about the debuff? What is the point of the debuff? The target already has to wait for mana to regen. Why make it 50% easier for them to die after they've been rezzed? I am guessing they did that since there is no limit to rez. As someone else said in here, either put rez on CD and remove stuff like that, or just remove rez altogether. But current rez, even if they give us a 3 second invulnerability, is still lackluster.
    The debuff is there as a hinderance/ learning mechanism. Would you rather have de-levelling? If there were no negatives to dying you would end up with a player base who took dying for granted.
    (0)

  9. #9
    Player
    Jyoeru's Avatar
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    Jyoeru Zaberu
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    Faerie
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    Conjurer Lv 50
    Quote Originally Posted by Kule View Post
    The debuff is there as a hinderance/ learning mechanism. Would you rather have de-levelling? If there were no negatives to dying you would end up with a player base who took dying for granted.
    Ergo my statement in favor of a 30m CD on a in-battle rez. It should be there to correct a mistake or two. The debuff seems more punishing than necessary; and the CD would be a harsher reply to the value of in-battle rez.
    (1)

  10. #10
    Player
    Marenwynn's Avatar
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    Gridania
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    Character
    Serah Farron
    World
    Famfrit
    Main Class
    Archer Lv 50
    I rather like the way players who get resurrected have weakness—more than having limits on the number of times it can be used in a fight, at least. The Level 3 Limit Break resurrection doesn't have any penalties, though, and I've saved a few encounters using it. I try to time it after the bombs and Weight of the Land, right before he traps someone in a gaol, so that there's no risk of anyone raising into AoE or getting LB locked inside one.
    (0)

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