I'm always not sure if it is just me or if it is really like this in the game. I have the feeling that touches on crafts fail more often when the condition is good compared to normal.

I'm always not sure if it is just me or if it is really like this in the game. I have the feeling that touches on crafts fail more often when the condition is good compared to normal.


This actually makes sense to me considering if you succeed a good or excellent, you get more quality then if it was normal. Only makes sense that the success rate would be slightly less then norm.


I've noticed that as well. for the first 18 levels on your launch craft you are stuck with a 70% touch and I hate seeing good in that phase of crafting because 90% of the time it meant the touch would fail.
As for general percentage, if you look in the gathering Achievements you will see 30, 300, 1,000, 2000, 4000 based on tier.
I am speculating but I think our crafting algorithm is tied to that. If you are doing a 41-50 craft and you have a 20% base HQ on NQ material, you can expect to craft 4000 of that item before you see the 20% pan out. I also think they shoved all the failures in to the the front of the pack because there is no chance this side of heavens gate anyone will craft 4000 items in a session. So the first 800 are subject to a much higher failure than 20% because the Algorithm would balance out after that and give you hundreds of HQ items in a row. Of course it makes the Algorithm useless as nobody will craft that much at a time.
tldr: We are being rick rolled.
Last edited by Ksenia; 11-05-2013 at 10:03 AM.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
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