That's what the level 50 special nodes look like. You need to smack a spot to remove the 'health bar' before you can gather an actual item. Unless your stats are trash, it should only take one hit. That hit does remove from the node's 'durability' though so Toil gives you one extra swing to play with (particularly useful if you want to use the ability that guarantees HQ after a successful chain).

Items are always in the same spot (and empty spots always empty) so you can just memorize them/take notes/find a spreadsheet. Since toil removes all those 'health bars' at once you it also means you don't have to remember/reference said notes/spreadsheet.


The 50 nodes that the mechanic applies to only show up at certain times of the day and have 6 swings worth of durability before going away, thus GP gear is suddenly useful (after being borderline pointless while leveling) as you can blow it all on the node and then let it regen while you wait for the next node to pop up (likely elsewhere in the world).