

Good to know.
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo
Oh thank goodness. Hope a fix comes out soon!


This has happened to me in Coil. Terribly embarrassing :P
The snake splits into 2, but they both remain next to each other not merging on my screen...when it comes to switching to the alternate snake on the other side of the arena I couldn't do anything - and we would've won if I could've contributed my DPS.
In Turn 2 I often get this with party members being invisible / stuck at entrance when of course they're actually right there with me. Having to run to a specific player to pass Allagan Rot when you can't see anyone else is quite a problem! It's pretty game-breaking and I pray it gets fixed swiftly.
This has been happening pretty much since launch for me and they are only NOW realizing this? lol


Yeah, PS3 user here and it's happened a few times for me. First time it happened was back in August or September in Stone Vigil, tank disappeared (luckily this was before I switched from BRD to WHM main). Next time I recall it happening was in WP, FC mate got locked at the start of the dungeon. Made it through without wiping thanks to Medica II. Couldn't target him since his body was locked at the entrance, but Medica II still hits them. If he had been the tank, however, he probably would have died and it would have fixed the glitch.
Very glad to see this. The bug is fairly annoying when it happens, especially for us healers =p

Hooray! Great news!
Yhan, the White Viper.
Quick update on this: I didn't play too much for a couple months before 2.1(Just rushing the events, mostly. :x), but the issue definitely appears to have been fixed. Not only has Jojobo, my Chocobo, been able to continue staying by my side, but I was able to go through a dungeon all the way through without any party members or enemies being frozen in place in the client!
I think it's this hotfix that addressed the problem.
Thanks, SE, for making this game playable for people again... er, *more* playable, I guess.
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