No one mentioned it being hard. Pressing one button is never hard. It is annoying though. Press dismount, talk to npc, press mount. I see no reason I shouldnt be able to talk to an npc from on top of my horse.
Let me and a few players from 1.0 go to the npc you need to turn your quest into while we are all sitting on our goobues and you ll see why or start bitching at us to move because you cant target said npc.
- Able to look for more members when in an instance with people from the same server. Having one person rage quit mid dungeon and having to exit to find a new members sucks. I know you can look for a replacement, but at the moment, you can't if you're in a pre-made party.
I'd like to add a thing:
- Being able to invite players from our FC or friend list to instances.
Even in those started via DF.
This would be even better.
Player-usable Haste.
all the memory limitation we encounter is really bothering, expetially in the UI... they really need to allows more to pc user.
i'm really really scared about futur, if they don't get ride of the trouble... i seriously hope passed 2-4 years they will drop the ps3 or this game will have huge trouble mostly because the ps3 will have not enough memory for add more content!!
Vote to kick
Item level check
Much better spam filtering and flood control
Once they release the ability to make custom changes to the GUI this will probably be less of a problem but, I would love to be able to color box abilities on the action bar based on what they do (This would be nice for the cross-bar too).
Example: Defensive abilities would be set together on the action bar/cross bar and be encased in a Dark Blue Rectangle/Cross Box, Attack Enhancing abilities would be set near each other and be encased in a Red Rectangle/Cross Box, etc. with the option for users to use whatever color they want from a selection of 192 colors or whatever.
This would help me a lot because the icons confuse the crap out of me in 2.0 (it was worse in 1.0 until they made changes at the end with 1.23) and quickly finding abilities I've set for each class/job takes some getting used to every time I switch, especially on the Cross Bar (I play with a controller most of the time).
*EDIT*
I just figured I would clarify before anyone gets the wrong idea (seems to happen a lot around here), you would still be able to customize how your actions are set to the action bar or cross bar, but in addition to that you could go to something like say, the UI Customization under Systems, and choose to highlight skills you want to wrap a transparent colored box around to indicate what that ability does allowing you to locate abilities you're looking for faster.
This also has the added bonus of teaching you how your classes operate, and the best part is that you're teaching yourself so that you can learn as you please.
Last edited by Kittra; 11-04-2013 at 09:27 AM.
People can already stand inside NPC so your show-off logic fails.
The issue is: we dont need it and 2. if players do not have to dismount than targeting the npc will become more of a chore. Basicly get off your mounts than get back on. There is no reason why players can not get off their mount to talk to an npc unless they are just plain lazy to do so. Also the goobue mount is very large so in fact they can pretty much block veiw as well as making it extremely hard to target npc. I would assume you didnt get what I was getting at by your post. So again get a bunch of 1.0 players together have them mount their goobues and crowd the npc and than you will see how much of a chore it is to target that npc.
I think it's more of a convenience issue.The issue is: we dont need it and 2. if players do not have to dismount than targeting the npc will become more of a chore. Basicly get off your mounts than get back on. There is no reason why players can not get off their mount to talk to an npc unless they are just plain lazy to do so. Also the goobue mount is very large so in fact they can pretty much block veiw as well as making it extremely hard to target npc. I would assume you didnt get what I was getting at by your post. So again get a bunch of 1.0 players together have them mount their goobues and crowd the npc and than you will see how much of a chore it is to target that npc.
We don't auto-dismount while riding into a city either. Why?
In FFXIV 1.0 we auto-dismounted when we tried talking to an NPC out in the field, which was convenient.
Seeing a message pop up stating, "You must first dismount to talk to NPCs." is completely backwards and stupid.
More than likely it takes the same amount of programing to put up that one message as to auto-dismount the player trying to perform the action.
I can see what you're saying about the mounts, but keeping the current system in place is just mind bogglingly wrong.
(And I better not see a Dev come in here claiming PS3 memory limitations! We can do this in friggin FFXI for God's sake!)
Last edited by Kittra; 11-04-2013 at 09:42 AM.
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