Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26

Hybrid View

  1. #1
    Player
    ItzKris's Avatar
    Join Date
    Sep 2013
    Posts
    178
    Character
    Kris Hero
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TeganLaron View Post
    Okay, I agree with some of these. Such as the primal fight member addition, that's definitely needed.

    However...



    This. Why do I keep seeing people complaining about this. It takes what, two seconds to dismount? Is it really such hard work to dismount? Really?
    No one mentioned it being hard. Pressing one button is never hard. It is annoying though. Press dismount, talk to npc, press mount. I see no reason I shouldnt be able to talk to an npc from on top of my horse.
    (2)

  2. #2
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by ItzKris View Post
    No one mentioned it being hard. Pressing one button is never hard. It is annoying though. Press dismount, talk to npc, press mount. I see no reason I shouldnt be able to talk to an npc from on top of my horse.
    Let me and a few players from 1.0 go to the npc you need to turn your quest into while we are all sitting on our goobues and you ll see why or start bitching at us to move because you cant target said npc.
    (1)

  3. #3
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by KamikazeMan View Post

    - Able to look for more members when in an instance with people from the same server. Having one person rage quit mid dungeon and having to exit to find a new members sucks. I know you can look for a replacement, but at the moment, you can't if you're in a pre-made party.

    I'd like to add a thing:
    - Being able to invite players from our FC or friend list to instances.
    Even in those started via DF.

    This would be even better.
    (0)

  4. #4
    Player
    Akuha's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Akua Shuzen
    World
    Midgardsormr
    Main Class
    Pugilist Lv 70
    Player-usable Haste.
    (0)

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    all the memory limitation we encounter is really bothering, expetially in the UI... they really need to allows more to pc user.

    i'm really really scared about futur, if they don't get ride of the trouble... i seriously hope passed 2-4 years they will drop the ps3 or this game will have huge trouble mostly because the ps3 will have not enough memory for add more content!!
    (1)

  6. #6
    Player
    Dliver's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Dliver Agwynn
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Vote to kick

    Item level check

    Much better spam filtering and flood control
    (0)

  7. #7
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Once they release the ability to make custom changes to the GUI this will probably be less of a problem but, I would love to be able to color box abilities on the action bar based on what they do (This would be nice for the cross-bar too).

    Example: Defensive abilities would be set together on the action bar/cross bar and be encased in a Dark Blue Rectangle/Cross Box, Attack Enhancing abilities would be set near each other and be encased in a Red Rectangle/Cross Box, etc. with the option for users to use whatever color they want from a selection of 192 colors or whatever.

    This would help me a lot because the icons confuse the crap out of me in 2.0 (it was worse in 1.0 until they made changes at the end with 1.23) and quickly finding abilities I've set for each class/job takes some getting used to every time I switch, especially on the Cross Bar (I play with a controller most of the time).

    *EDIT*

    I just figured I would clarify before anyone gets the wrong idea (seems to happen a lot around here), you would still be able to customize how your actions are set to the action bar or cross bar, but in addition to that you could go to something like say, the UI Customization under Systems, and choose to highlight skills you want to wrap a transparent colored box around to indicate what that ability does allowing you to locate abilities you're looking for faster.

    This also has the added bonus of teaching you how your classes operate, and the best part is that you're teaching yourself so that you can learn as you please.
    (1)
    Last edited by Kittra; 11-04-2013 at 09:27 AM.

  8. #8
    Player
    KupoNuts's Avatar
    Join Date
    Oct 2013
    Posts
    177
    Character
    Tyri Lockhart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Maxthunder View Post
    Let me and a few players from 1.0 go to the npc you need to turn your quest into while we are all sitting on our goobues and you ll see why or start bitching at us to move because you cant target said npc.
    People can already stand inside NPC so your show-off logic fails.
    (1)

  9. #9
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by KupoNuts View Post
    People can already stand inside NPC so your show-off logic fails.
    The issue is: we dont need it and 2. if players do not have to dismount than targeting the npc will become more of a chore. Basicly get off your mounts than get back on. There is no reason why players can not get off their mount to talk to an npc unless they are just plain lazy to do so. Also the goobue mount is very large so in fact they can pretty much block veiw as well as making it extremely hard to target npc. I would assume you didnt get what I was getting at by your post. So again get a bunch of 1.0 players together have them mount their goobues and crowd the npc and than you will see how much of a chore it is to target that npc.
    (1)

  10. #10
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Maxthunder View Post
    The issue is: we dont need it and 2. if players do not have to dismount than targeting the npc will become more of a chore. Basicly get off your mounts than get back on. There is no reason why players can not get off their mount to talk to an npc unless they are just plain lazy to do so. Also the goobue mount is very large so in fact they can pretty much block veiw as well as making it extremely hard to target npc. I would assume you didnt get what I was getting at by your post. So again get a bunch of 1.0 players together have them mount their goobues and crowd the npc and than you will see how much of a chore it is to target that npc.
    I think it's more of a convenience issue.

    We don't auto-dismount while riding into a city either. Why?

    In FFXIV 1.0 we auto-dismounted when we tried talking to an NPC out in the field, which was convenient.
    Seeing a message pop up stating, "You must first dismount to talk to NPCs." is completely backwards and stupid.
    More than likely it takes the same amount of programing to put up that one message as to auto-dismount the player trying to perform the action.


    I can see what you're saying about the mounts, but keeping the current system in place is just mind bogglingly wrong.
    (And I better not see a Dev come in here claiming PS3 memory limitations! We can do this in friggin FFXI for God's sake!)
    (1)
    Last edited by Kittra; 11-04-2013 at 09:42 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast