I had another idea! (That or I just really need sleep.)

Crafting and Dye Customization Overhaul

First, allow us to dye everything (most protests I’ve seen against this are illogical: Iconography is preserved through the official art and the default colors. That they would be garish and clashing, and that limiting the system is somehow preventing this is contradicted by the clown-like Roe who teaches us dyeing in the first place).

Add colors such as pale violet/purple and indigo (just to get that out of the way).

Okay, is anyone else confused why we can only dye certain parts of armor? Or why Goldsmiths waste time learning cloth dyeing recipes? Or how annoying it is when the leather and metals clashes with the perfect color? How about this:

Culinarian, Alchemist and Weaver makes dyes.
Goldsmith, Blacksmith and Armorer makes [copper/bronze/silver/gold/whatever metal/color] plating.
Leatherworker and Carpenter makes [insert colors] stains.

Dyes affects cloth/cloth based lacing. Plating affects metals. Stains affects wood, leather and furs.

Take the Gryphon Skin Jerking; it has one type of fur, three types of cloth (I count the rope as separate), three types of leather and two types of metal, so it would have these slots:
4 Stain Slots (Leathers and fur)
3 Dye Slots (Shirt, rope and minibag-thingy)
2 Plating Slots (All the clasps/studs plus belly detail [which I think might be metal, I’m not sure])

By contrast, the Woolen Smock would have 4 Dye Slots only while Wood Wailer’s Jacket would be all Stains and Plating.

Yeah, a system as extensive as this would probably not happen before 2.5-3.0, though if they ever want to make it, it might be easier while the items in game are a manageable number. Would be nice to have, though.