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  1. #31
    Player
    blipples's Avatar
    Join Date
    Feb 2013
    Posts
    21
    Character
    Blip Ples
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Yagrush View Post
    How about instead of having rare ocurring FATEs like Odin and Behemoth being a public fate, why not make it an INSTANCE that only pops as frequently as the Fate, and you have a window to enter the instance with your group. This way you can enjoy the fight with its own mechanics without zerging with no rhyme or reason and having a semblance of an interesting fight.
    That would be pretty interesting. Just talk to an NPC to start certain fates like we do now, and just your party challenged the monster if you jump in during the time frame. That would also solve the issues with creatures zoning in and out. Yoshi should really look into this one Yagrush. ha

    They could also bring back the idea of HNM to an extent using this idea. If you had a certain "rare" item you could go to a location and enter an instance with your party for a chance to obtain some sweet gear.
    (0)

  2. #32
    Player
    Scratchs's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Scratchy Shadowtail
    World
    Goblin
    Main Class
    Lancer Lv 20
    It'd be nice if there were NM's sometimes present in dungeons. I think for now having ffxi style NM's would cause major problems especially on high population servers. Gives too much power to the would be griefers/botters/etc.
    (0)

  3. #33
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    You know, I wouldn't mind "Marked" enemies appearing rarely from time to time in dungeons kind of like they appear sometimes in Leves.
    Maybe it could be that they appear off the beaten path and have a chance to drop a unique item (not rare/ex, just different).

    I can see that maybe toning down the atmosphere of "Gotta go gotta go!! Fast fast FAST!! Speed runs only!!!!" that we seem be stuck with as of now...
    (1)
    Last edited by Kittra; 11-04-2013 at 09:00 AM.

  4. #34
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    I would like for there to be NMs in a similar fashion to ffxi (FATE is way different) and it could easily be done in such a way that it would not upset people over claims. All that would have to be done is to have all NMs be phased to your party when you enter a zone. Example, you and your friend enter central thanalan where upon entering the game decides to randomly spawn a couple NMs in the zone that are phased to you (like how some npcs in story quests are phased to you even in open world not in an instance or even levequests) and only you can see that spawn and attack it. There could also be ways to trigger the spawn of specific nms this way.
    (1)

  5. #35
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    This game needs NM badly! I hope they decide to add in some NM/open world content soon, this game is lacking it ; ; It would make good content filler..especially now since there isn't much to do.
    (1)

  6. #36
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Shizato View Post
    Too many ppl who dont enjoy contested content - too many ppl who dont enjoy sharing content either - so unless you have an idea for NMs that doesnt involve them being contested nor shared... good luck!
    The NM system of FFXI was honestly complete crap and I'm glad to see it gone from ARR.

    And no, its not that I don't like contested content, because I'm pretty fine with having to lot on items after a dungeon, but that I don't like wasting hours camping an NM with a very good chance of not even being able to fight said NM due to being outclaimed. If I log-in to the game, I want to actually play it, not stare at the screen waiting for the NM to pop.

    I'm completely fine with pop NMs, but NMs that require camping? Sorry, but I'd rather not see crap mechanics like that in a game ever again.
    (3)

  7. #37
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gilthas View Post
    The NM system of FFXI was honestly complete crap and I'm glad to see it gone from ARR.

    And no, its not that I don't like contested content, because I'm pretty fine with having to lot on items after a dungeon, but that I don't like wasting hours camping an NM with a very good chance of not even being able to fight said NM due to being outclaimed. If I log-in to the game, I want to actually play it, not stare at the screen waiting for the NM to pop.

    I'm completely fine with pop NMs, but NMs that require camping? Sorry, but I'd rather not see crap mechanics like that in a game ever again.
    There really shouldn't be any problem with 1.0's system of NMs then.

    Baring a few NMs that required special "conditions" to pop, most of them popped every 5 minutes.

    This was far better than FFXI's: An NM might pop... maybe... in about an hour... maybe 7 hours... if you kill all the regular monsters around first to make it lottery pop... yeah good luck buddy.
    Lets not even talk about those 24-72 hour, once a week, or maybe once or twice a year (no friggin joke) NMs.
    There was literally this one tiger NM in Batallia Downs that popped once a year randomly.
    (0)
    Last edited by Kittra; 11-04-2013 at 10:09 AM.

  8. #38
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Redemption View Post
    ...All that would have to be done is to have all NMs be phased to your party when you enter a zone.
    That is a cool idea.

    Quote Originally Posted by Babydoll View Post
    It would make good content filler..especially now since there isn't much to do.
    I agree NM and hunting them down was a great filler in other games/previous version.

    Quote Originally Posted by Scratchs View Post
    ...Gives too much power to the would be griefers/botters/etc.
    I think avoiding content because of bots is a really bad idea. Why limit content because of a group. SE should work harder on resolving the problem instead of putting a limitation on content they will provide. However, I don't know the reasons behind why NM were removed since 1.0. Would be nice to know what their reasoning behind that was.

    Quote Originally Posted by Kittra View Post
    ...Baring a few NMs that required special "conditions" to pop, most of them popped every 5 minutes.
    NM farming was a lot of fun in 1.0. The game also had a completely different community to it too. I remember farming some of the monsters for hours not just for me, but to help others trying to get the drops. Made a lot of new friends looking for these monsters.
    (1)
    Last edited by Luso; 11-05-2013 at 12:48 AM.
    Adventure, that's the life for me!

  9. #39
    Player
    Taliesin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Tal' Iesin
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I would myself put them in Dungeons, with low chances to appear, and away from the "Classic path" people take to reach the end.
    No claiming problem, but you keep this feeling of rare encounter. It would also be a nice change in the monotony of running these dungeons endlessly...

    Or put them outside, with U/P gear so that people do not sell drops...

    I just want to find back this thrill to suddenly notice a weird name on my screen.
    I would even love to see mobs with long pop conditions dropping vanity gear or a nice title (I loved my "Bye-bye, Taisai"!).
    (1)

  10. #40
    Player
    Sargon's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Genhan Qato
    World
    Moogle
    Main Class
    Samurai Lv 65
    Bringing NM in FFXIV like they were in FFXI is impossible and a bad idea :
    - no claim system
    - we know how bad botters can be, how frustrating it can be to be always outclaimed by bots/RMTers

    BUT

    Bringing in NM, and mixing it with FATE (behemot/odin) combat system sounds great.
    The NM drop an untradable token to everyone on the enimity list, which can be traded for an untradable item.
    Pointless for RMT, fun for you, and you don't have to worry about being the first to claim it.


    Just, please, no blue circle on minimap for NM, we want exciting stuff, not stupid grind and farming. NM should be hard to find, difficult fight, reasonable chance to get a token, immediate reward (1 token = 1 item).

    TL DR :
    NM = rare + no blue circle on minimap + difficult or impossible to solo + no grind (camp ok) + untradable reward (no rmt)
    (1)

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