I like it...
I like it...
Started to officially get bored after I got my relic, but lately I've been more bored than ever.
Though, I think the lack of people to play/chat with contributes to that more so than anything else. At least, for me.
=/
Your quite wrong
Tera was released , end game not boring , Wow Released end game not boring , GW2 end game was hard as hell but not boring just over challenging.
FFXIV end game isnt even there. Like cmon you want me to spam AK/WP nono stop.. REALLY.
Oh and Coil only once clear a week ... HMMM..
I mean its bad enough that the game has over half its player base leave already but 2.1 isnt even bringing anything new thats worth doing.
The drops from crystal palace are going to be worse then Coil so people are going to clear it once then never go back cause AK/WP are still more benefitial . SE have no idea whats going on.
Believe me Free to Play isnt far off
I like it he says . Im glad you enjoy a game that punishes you for lvling an ALT. With nothing but fate grind.
Oh you have found a bug to get to max level faster. Lets Nerf that into the ground ( Dark Devices )
I enjoy only requiring to login for 2 days a week . 1 day WK/AK . 2nd day Coil..
Um no.
This game is terrible. OP is right
Ah, opinions, don't we love them, and also where is his wrong?Your quite wrong
Tera was released , end game not boring , Wow Released end game not boring , GW2 end game was hard as hell but not boring just over challenging.
FFXIV end game isnt even there. Like cmon you want me to spam AK/WP nono stop.. REALLY.
Oh and Coil only once clear a week ... HMMM..
I mean its bad enough that the game has over half its player base leave already but 2.1 isnt even bringing anything new thats worth doing.
The drops from crystal palace are going to be worse then Coil so people are going to clear it once then never go back cause AK/WP are still more benefitial . SE have no idea whats going on.
Believe me Free to Play isnt far off
Pretty much every MMO at launch is indeed boring, to MOST people, some people go at a very slow pace to better enjoy it, but for the most part all new MMOS get boring at launch if you play them long enough, you can't sit here and tell someone "You're wrong" just because you don't agree with them.
Almost every mmo that releases nowadays (well for over 10 years now..) has boring endgame. It usually gets better, but it has to be good enough to attract the players that are leaving or already have left, which is hard. Wow is the only MMO for 10 years that had an enjoyable endgame at launch, on the other hand, it got boring after the first expansion....
I don't know why it takes so long time for developers to do dungeons.... Shouldn't really take that long, and while dungeons(including raids) shouldn't be all the endgame, it's a big part of it. Don't know what they are wasting all the years of development on.
It does depend on the players and in some cases some o not find it enjoyable until they have progressed much further
There are many repetitive (Fetch Quests) but alas all MMo's suffer from that it seems
The game may not be for you however
my only problem with this game is that it feels slow, but im not talking about the entire game such as combat or gathering, those feel justified to be slow, and people are right when they say combat gets faster as you level.
it has a lot of unnecessary item requirement bloat for most if not all crafting recipes after heavensward, and im specifically talking about items dropped from mobs, so crafting as a weaver, alchemist, or leatherworker means your going to spend a lot of time farming HQ mob item drops and its only going to get worse as you progress. of course that no longer matters to me, because i found out that crafting is optional and not a requirment, though StormBlood's HQ gear has a very large statistical difference from low quality gear as opposed to HeavensWard and definitely ARR.
there also seems to be no difference in pace inside and outside of combat, gathering, and crafting. im talking about the freedom of the open world. before level 20, you had to sprint from point A to point B with a 20 second sprint and a 10 second CD, but now we still have a 20 second sprint, but a 40 second CD, and i just feel sorry for new players. i also do not see why we cant move while "casting" a mount, and i do not see a reason why sprint is not different outside of combat (though this is confirmed to change in the future). there also seems to be a lot of mobility based abilities within each class, but they each have a very long CD for the sake of them being extremely effective within combat. the pace of the game needs to speed up outside of combat in different forms besides mounts and teleportation in order to make it a proper open world experience, then have the pace slow down to its current form within combat (increase certain ability CD and limitations during combat). basically, besides using mounts and teleportation, everything that applies within combat also applies outside of it, and that just limits what the open world could offer. all i know is that it would be awesome if i could do multiple shukuchi teleports as a traveling ninja, or if i could summon my flying mount as i am free falling.
so i just believe the game is boring because it is very, very slow paced. there's not a lot of "freedom" to give the player outside of combat.
Last edited by Mysticdraggon; 08-26-2017 at 04:30 AM.
The game has record subs and has exceeded expansion expectations from a dollar perspective. I would say that suggests that many don't agree.
You just haven't played the game while listening to the Bayonetta soundtrack.
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