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  1. #71
    Player
    Ithilien's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Ithilien Audene
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keyblade View Post
    Even the casual player now is at end game , with nothing really to do. Its to repetitive with no variety. Most dungeons now ppl dont even run. Prae and CM are prime examples. WP/AK is faster more effective. So why bother with others.
    Your whole post was quite accurate. There really isn't any reason to run Prae/CM other than to complete the main story quest - the dungeons take far too long to complete, with minimal rewards. There really aren't any loot drops that motivate players into running those dungeons either. This is a recipe for disaster on both fronts... and that is the fault of the devs, not the players.
    (2)

  2. #72
    Player
    Ithilien's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Ithilien Audene
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by CatofNineTails View Post
    they woefully underestimated how fast players could burn through the main content (they expected weeks it was actually done in days) they forgot to add content relevant to leveling a second third and fourth job that did not include fate grinding. even a resetting of many quests if you use another job would have worked it would also solve the horrible lack of making gil pre fifty less of an issue.
    There seems to be a pattern here where devs dramatically underestimate the power of the player base. Honestly, I don't see how this concept keeps getting forgotten. Now, that being said, I still believe that a majority of the player base still hasn't obtained max level on a single job, however what the devs have done with the 'final' dungeons leading up to Coils is pathetic. It was poor execution due to poor planning. Despite Blizzard's many faults... they were really smart when they split armor sets among different dungeons.
    (1)

  3. #73
    Player
    Keyblade's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Keyblade Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CatofNineTails View Post
    snip.
    So you have just said.

    NO reason to redo pre 50 dungeons. : Poor game creation. Not Making a Hardmore of Everything that gives Myth and Philo ( FAIL 1 )
    DEVS held back CT. : No upon release it still wont really be benefitial to run unless you can run it super fast cause AK/WP will still be most effective (FAIL 2)
    DEVS didnt expect people to Burn through Main Content , however made Fate Grind to 50 super easy ( FAIL 3 )
    DEVS didnt make quests redoable and forgot to add content relevant to lvling ALTs meaning super ALT unfriendly ( FAIL 4 )
    DEVS made Gil pretty useless pre 50 ( FAil 5 )

    Need I say more about this game.
    (6)

  4. #74
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keyblade View Post
    So you have just said.

    NO reason to redo pre 50 dungeons. : Poor game creation. Not Making a Hardmore of Everything that gives Myth and Philo ( FAIL 1 )
    DEVS held back CT. : No upon release it still wont really be benefitial to run unless you can run it super fast cause AK/WP will still be most effective (FAIL 2)
    DEVS didnt expect people to Burn through Main Content , however made Fate Grind to 50 super easy ( FAIL 3 )
    DEVS didnt make quests redoable and forgot to add content relevant to lvling ALTs meaning super ALT unfriendly ( FAIL 4 )
    DEVS made Gil pretty useless pre 50 ( FAil 5 )

    Need I say more about this game.
    yup that sums it up quite accurately however much some of the hardcore fans will deny it. the decisions many of us were trying to get the development team to fix during the beta were being squashed by the "the game does no wrong" fans who are now posting they have nothing interesting to do.
    (0)

  5. #75
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Not to be that guy but I think this game needed a few more months under the sun.
    It feels rushed...either rushed or played far too safe.
    They had no choice but to play safe because 1.0 was such a huge friggin' fail.
    But I wouldn't of mind a lil' but of TLC for a few more months.
    Just lacks variety is all. I'm honestly not a person who cares for end-game gear.
    (2)
    Last edited by Arriverderci; 11-04-2013 at 05:42 AM.

  6. #76
    Player
    Ithilien's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Ithilien Audene
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Arriverderci View Post
    Not to be that guy but I think this game needed a few more months under the sun.
    It feels rushed...either rushed or played far too safe.
    They had no choice but to play safe because 1.0 was such a huge friggin' fail.
    But that's just it though... the game was rushed. SE lost millions of dollars in developing the first installment, that in order to save their beloved franchise they had to give the fans something worth playing. If they hadn't taken such an immediate round-turn on the game, they may never have been able to restore the game and the faith of the fans. As a result of their rush, the game as it stands (in my opinion) is incomplete and I also think that quests should be reset for each job. I loathe at the prospect of having to only FATE and dungeon grind each new job to max.
    (2)

  7. #77
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Keyblade View Post
    snip.
    i will not deny that they have fail on many point.... however:

    1) it take a lot of time to balance an old dungeon for caracter level 50, since we get capacity we didn't had at this range of level. most of the boss will need a huge change and add of capacity for offer a decent challenge. making hasty increase of hp is not enough for make a good hardmode dungeon. they have announced already that two old dungeon will get a hardmode for the 2.1

    2) dev have held back CT... god bless them if it was too hard to do in DF, when this dungeon is made for this!! it was better to held it balance it and all... instead to have something bugged or too hard, without forget they had a loooot at work at the release like... increase server capacity and all.

    3) on this one i totally aggre with you! but it's our fault as beta tester to not have think people will simply see it like a free exp gain... we was enjoying the game more than grinding like crazy!

    4) same, they need to add more content for alt, they talk about what they will add to the 2.1, but i wait to see this one.

    5) we don't really need gil and don't really get a lot. then i guess is ok... without forget the game start at 50 not before 50.

    ps: the biggest fail is the waiting for the 2.1 that will be the true launch of the game that my most important concern... and more important, do we will have enough content for wait the 2.2? let's wait and see.
    (1)

  8. #78
    Player
    Sybreed's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Silvaire Gerraldieux
    World
    Malboro
    Main Class
    Marauder Lv 50
    The only problems I personally have with this game right now are:

    1.) Not enough instances, and the instances that there are (aside from AK and WP) all feel like "do em once and never again". Brayflox's has gear sets that you might want to get through multiple runs, but all of the other instances are 1 shot only affairs IMO.
    2.) Not nearly enough quests from 45 on up, and not enough quests in general at all to level more than one job on a single character.
    3.) FATES are too simplistic, even compared to Dynamic Events in Guild Wars 2, and they, as has been mentioned many times, give far too much exp for far too little effort.
    4.) Levequests are garbage, especially GC Leve's. Both Seals and EXP are FAR more quickly gained FATE grinding.
    5.) Itemization in this game is horridly bland. There are no weapon procs, no items with interesting effects analogous to trinkets in WoW, etc.
    6.) The Materia system is woefully underdeveloped and utilized.
    7.) The lag/positional update delay, bad netcode, WHATEVER is causing people with good connections and 60 FPS to get hit by attacks even when far out of the red, is absolutely stupid, and I've never seen it before in ANY mmo.
    (1)

  9. #79
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ithilien View Post
    but tell me... just how long are your friends going to keep playing together if server lag is a significant issue ... you tell me what is there to truly offer? What are some of your pros and cons?
    In terms of getting a larger audience:
    Pros: Familiar game mechanics(at least for new FF-players)

    Cons: Predictable

    I'd be bias to say FFXI was the best MMO I ever played. It felt like being in another world without limits or restrictions. It felt organic.

    Pros: ARR has scenery and personality

    Cons: Feels restricted and relatively small(with hopes for new zones)

    Friends will come and go but the ones that stay will form memories and that is priceless:
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #80
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Pros: I've met players from other games asking for help, I help them enjoy the game. They also help me enjoy the game. Parties get bonuses so use it as much as possible.

    Cons: You get a mix bag of opinion about the game, players quit for selfish reasons and bring a bad influence w/o creating solutions. Friends from old games are no longer around due to the server-data center relationship. Users want a good PING.

    NOT much more to share. The only way to further your experience in this "Main-stream MMO" is to immerse yourself some more. Play in part-mode more. oh...!

    Party mode:
    Pros: Grants you bonus exp and maybe more if your fighting a tough mob!

    Cons: No open dungeons or zones to go to for a full advantage of the party system. ARR funnels players into the duty-finder to get exp and gear.

    Final Fantasy 11 has to be my best example to use as a standard(well, until Abysea came around). It had story and quest and environments and mystery and lore. Though now you can look up all the information about it, much you answers would have to come from friends, link shells or from shouting. Not because you were lazy and it wasn't online for research, it was because things in FFXI was really a mystery! You either too new to know about things or you just wasn't there t learn.
    ARR hands everything to yo on a plate and your well served. Eat up!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

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