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  1. #1
    Player
    Vend's Avatar
    Join Date
    Nov 2013
    Posts
    6
    Character
    Vendril Wolfblade
    World
    Tonberry
    Main Class
    Leatherworker Lv 50

    Quick Synthesis NEEDS FIXING

    It is absolutely UNACCEPTABLE that quick synthesis does not take is basic skills available to your crafter.

    For example...

    MY 50 Goldsmith has 351 Craftmanship and 344 Control. When using quick synth to pound out some brass ingots (lvl 14 recipe) I still get fails! I mean c'mon! Especially when I Have Careful Synth 2 available. I understand there should be a penalty for using quick synth. To me that is grinding out Non_HQ items while I am AFK. Also the fact that doing 3 stacks of quick synth (for base mats) will knock down your down to 0%.

    If i'm going to be at my pc anyway I might as well use my 1 key macro to HQ them and guarantee not only HQ but 100% completion and doing 3 stacks my gear is still at around 50%.

    SE needs to look at how quick synth works. At the very least it should take into consideration the skills available to me.
    (3)
    Last edited by Vend; 11-03-2013 at 12:27 PM.

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Seems fine to me. The trade off is not that you can't get HQs (you can, but they're rare), the trade off is that you don't have to be present while you're crafting.
    (0)

  3. #3
    Player
    Vend's Avatar
    Join Date
    Nov 2013
    Posts
    6
    Character
    Vendril Wolfblade
    World
    Tonberry
    Main Class
    Leatherworker Lv 50
    Yes that is the only benefit and I'm grateful for it. However don't you think that the penalty is too high for being afk for the 5 minutes for it so quick synth? I'm fine with the wear and the NQ/HQ. What bothers me is the failure on something that is obviously not going to happen at your skill/level.

    PRO: afk for 5 mins

    CONS:
    Very low chance of HQ.
    Chance of failure for even the most basic of recipes that are way below lvl and stats.
    Wear on gear is astronomical.
    (0)

  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    There is another CON to using Quick Synthesis, though it is not a factor for someone level 50 it is a factor for anyone still leveling up : it sharply cuts the experience earned.

    If you go to make an item, and just Synthesis it without adding any Quality at all, lets say you get 950 experience for it.
    If you then go to make that same item, and using entirely NQ materials, you get it to 100% .. you get a 300% bonus, for a grand total of 3800 experience for it.
    If you Quick Synthesis that item, you get 425 experience each.

    That, right there, is the primary CON to using Quick Synthesis when you are 49 or lower.
    (0)

  5. #5
    Player Yahavage's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    347
    Character
    Yahavage Silvanesti
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quick synthesis does not need fixing. It's basically a convinient tool. If you don't like the risk of stuff breaking, don't use it. Considering when synthing I'll get like 3 or 4 breaks from a stack of 99 I really don't see what's to complain about.
    (2)

  6. #6
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Yahavage View Post
    Quick synthesis does not need fixing. It's basically a convinient tool. If you don't like the risk of stuff breaking, don't use it. Considering when synthing I'll get like 3 or 4 breaks from a stack of 99 I really don't see what's to complain about.

    This.

    Quick synthing + failure also grants you the same spiritbond gain as a successful synth.

    If I'm quick synthing 800 Rosewood Lumber the 1-10% loss is surely negligible for my purposes. It already grants 50% of normal XP with only a 1-10% chance to fail, along with a similar chance to HQ. I agree that a 25%+ chance to fail is unacceptable when you significantly outlevel the synth but they seem to have fixed this in one of the early patches. If you truly NEED 15 of some item and can't afford a failure you can synth them normally. If you don't care about the loss you can quick synth 20, have 15+ normals and sell 1-2HQ to offset your losses. This is one feature that does not need to be tampered with.
    (0)

  7. #7
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    It technically IS possible to fail a level 1 synth when you're at level 50. Extremely unlikely, but possible nonetheless.

    Quick synthesis uses Basic Synthesis, which has a 90% success rate. This means it has a 10% chance to fail every single time.

    As far as HQ items via quick synth, again it is using only basic synth. Every time you craft, even before you do anything, you have a 1% chance of HQ. This is no different in quick synth.

    Quick Synthesis does not need to be changed. It's there as a convenient option. If you don't want to fail on a single low level item when you're high level, don't use Quick Synthesis.
    (1)

  8. #8
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quick synthesis does not use 'basic synthesis X 4' because if it did, on things I can finish in one basic synthesis there would be 1 in 10000 chance to fail, yet I can easily get 2 fails in a 50 batch of quick synthesis stuff and the chance of that happening is less than 1 in 10000 (there are less than 10000 ways to order 2 fails in 50 attempts). It's not a big deal either way but I wish you wouldn't fail on things you can finish in a single basic synthesis.
    (0)

  9. #9
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Astarica View Post
    Quick synthesis does not use 'basic synthesis X 4' because if it did, on things I can finish in one basic synthesis there would be 1 in 10000 chance to fail, yet I can easily get 2 fails in a 50 batch of quick synthesis stuff and the chance of that happening is less than 1 in 10000 (there are less than 10000 ways to order 2 fails in 50 attempts). It's not a big deal either way but I wish you wouldn't fail on things you can finish in a single basic synthesis.
    Wrong. The effect isn't cumulative. There is a 10% chance to fail EVERY single time. As I said it's extremely unlikely for this to happen, but it's still possible
    (0)

  10. #10
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Odd View Post
    Wrong. The effect isn't cumulative. There is a 10% chance to fail EVERY single time. As I said it's extremely unlikely for this to happen, but it's still possible
    So what do you think the chance is to fail an item that can be completed in one basic synthesis is? You obviously do not understand even simple probability if you got anything other than 1 in 10000 (failing all 4 basic synthesis in a row is the only way to fail this item). Given it's not uncommon to observe failures in quick synthesis, it's nearly certain that it isn't even generous enough to give you 4 basic synthesis, because it'd be pretty hard to fail most items if that's what it did.
    (0)

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