As someone pointed out, even when there are talent tree's in a game, everyone ends up latching on to someone's build plan and copying them anyway. What's the point? And if you take into consideration of what Talent tree's do in other games, between attribute points and material you can get the same outcome, with out having a cookie cutter tree. You get to decide which abilities to use from sub classes here, you get extra abilities from Job Classes. Its exactly like having a skill tree, its just SE spin on how they do it.