Quote Originally Posted by Gilthas View Post
Sorry but "you not liking something" isn't the same thing as "poor design".

People need to adapt to the game system instead of demanding that the game system be changed to suit their personal tastes.
For some skills this may be the case but skills like interrupts and defensive cooldowns are designed to be used in a reactive fashion and the animation delay on such skills basically defeats the purpose of them, especially once latency is factored into the equation. As it is at the moment there are situations where players have to try and time their reactive skills to be used BEFORE there is actually anything to react to. That's just bad design as far as I'm concerned.

Take a look at silences for example, there's a reason why BRDs are generally the most preferred choice here and it's not just because they have the most readily accessible silence. BRD skills are nearly all instant and most have very minimal animation delay, their silence included. Why do other jobs even have silence if the BRD one is simply flatout better due to the animation?